- Prototype modelling in 3Dsmax
- Texturing, editing & mapping props for the Unreal Engine
- Importing & editing 3d prototypes in Unreal Engine 5 level
- M esh quality optimizations, materials, scene & level design
- Collaborating with a global team, focusing on the lead technical artist role within Unreal Engine, and managing asset workflows.
- Staying updated on the latest technologies and trends in real-time 3D visualizations.
- Support the internal product for the prototype/scene creation.
Skill set requirement :
- Modelling & texturing hard surface objects
- Unreal Engine blueprint experience
- Rigging & animation experience in 3dsMax and Unreal Engine
- Experience with real-time visualization techniques & game engine
- Experience with ray-traced scene properties and optimizations in Unreal Engine.
- Proficiency with at least one 3D modeling tool (3DsMAX, Blender, Zbrush, etc.) and one 2D graphics tool (Photoshop, Substance 3D etc.)
- Experience in asset workflows, materials development, lighting, animations, and basic VFX in Unreal Engine.
- Experience with the mapping software & understanding of the contemporary digital map technologies will be plus
Required Qualifications :
- Education : Any graduate degree in 3D Design & software development
- Experience : 2-3 years hands on experience in Unreal game engine development
- Communication Skills
- Presentation Skills
- Problem solving & decision making
- Teamwork Skills
- Training & Development Skills
📌 Artist Unreal 3D (Mumbai)
🏢 Wärtsilä
📍 Mumbai
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