Junior Unreal Engine Technical Artist (Blender & Rigging) (India)

Junior Unreal Engine Technical Artist (Blender & Rigging) (India)

02 Aug
|
METAHUD
|
India

02 Aug

METAHUD

India

Requirements

- 1–2 years of experience with Unreal Engine 5
- Good knowledge of Blender
- Character rigging and weight painting
- Skeletal Mesh export/import (FBX)
- Unreal Engine animation pipeline
- IK Rig & IK Retargeter
- Animation Blueprints (basic)
- Control Rig (basic understanding)
- Able to troubleshoot Blender ↔ Unreal issues
- Good understanding of transforms, axes, scaling, and bone hierarchy

Positive to Have

- Experience with MetaHumans
- Python scripting in Blender
- Git or Perforce
- Knowledge of optimization for real-time applications

Responsibilities

- Rig characters and mechanical assets in Blender.
- Import and configure assets in Unreal Engine 5.
- Fix skeleton, scale, axis, and retargeting issues.
- Create Animation Blueprints and Control Rigs where needed.
- Collaborate with 3D artists and developers to maintain a smooth asset pipeline.
- Optimize assets for real-time performance.

Pay: ₹10,000.00 - ₹20,000.00 per month

Work Location: Remote

📌 Junior Unreal Engine Technical Artist (Blender & Rigging) (India)
🏢 METAHUD
📍 India

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