Junior 3D Environment Artist (India)

Junior 3D Environment Artist (India)

02 Aug
|
The VR
|
India

02 Aug

The VR

India

Company: The VR Company

Website: thevrcompany.in

Location: Thane, Maharashtra | Full-time

About The VR Company:

The VR Company is a leading immersive technology and visualization solutions company specializing in 3D architectural visualization, virtual tours, aerial experiences, and real-time interactive solutions. We create high-quality digital experiences using cutting-edge technologies such as Unreal Engine, 3D rendering, and interactive visualization platforms.

We are looking for a Junior 3D Environment Artist with a passion for creating high-quality 3D assets for real-time applications. This role is ideal for someone with a strong foundation in Blender and a keen interest in Unreal Engine workflows, who is eager to learn and grow while contributing to immersive architectural and interactive visualization projects.

Key Responsibilities:

- Model, texture, and UV unwrap environment assets, props, and hard-surface objects using Blender / 3Ds Max.
- Prepare and optimize 3D assets for real-time applications by maintaining efficient topology, polycount, and LODs.
- Import assets into Unreal Engine 5, set up materials/material instances, and ensure assets render correctly in-engine.
- Assist with scene assembly, lighting setup, and basic Blueprint placement under the guidance of senior artists.
- Identify and resolve asset issues such as normals, UV seams, scaling, and collision setup during review cycles.
- Maintain organized project files, naming conventions, and folder structures in accordance with studio pipeline standards.
- Collaborate closely with senior artists and technical artists to deliver high-quality real-time visualization projects while continuously improving technical and artistic skills.





Required Skills & Qualifications:

- Strong working knowledge of Blender or 3Ds Max, including modeling, UV unwrapping, texturing, and baking (Normal Maps, Ambient Occlusion, etc.).
- Basic understanding of PBR (Physically Based Rendering) texturing workflows using Substance Painter.
- Familiarity with Unreal Engine 5, including asset import, material setup, and basic scene assembly.
- Understanding of real-time asset optimization concepts, including clean topology, polycount management, and Level of Detail (LOD).
- A portfolio demonstrating 3D modeling and texturing work (academic, personal, freelance, or professional projects).

Preferred Skills:

- Knowledge of architectural visualization (ArchViz) workflows.
- Familiarity with Datasmith or asset pipelines from tools such as SketchUp, Revit, or 3ds Max.
- Basic understanding of lighting, materials, and rendering within Unreal Engine.
- Eagerness to learn new tools, workflows, and real-time visualization techniques.

Experience:

Minimum 1+ years of experience in 3D modeling, environment art, or real-time visualization.

Pay: ₹15,000.00 - ₹40,000.00 per month

Benefits:

- Versatile schedule
- Leave encashment
- Paid sick time
- Paid time off
- Provident Fund

Ability to commute/relocate:

- Thane, Maharashtra (Thane, Thane District): Reliably commute or planning to relocate before starting work (Required)

Application Question(s):

- Share the link to your portfolio
- What is your total experience?
- What is your current CTC?
- What is your expected CTC?

Experience:

- Unreal Engine: 1 year (Required)
- Unreal environment artist: 1 year (Required)
- Blender (3D software): 1 year (Preferred)
- 3ds Max: 1 year (Preferred)

Work Location: In person

📌 Junior 3D Environment Artist (India)
🏢 The VR
📍 India

Reply to this offer

Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.

Subscribe to this job alert:

Get the latest job offers by email for: junior 3d environment artist (india) / india

Subscribe to this job alert:

Get the latest job offers by email for: junior 3d environment artist (india) / india