We are seeking a
Mid -level Asset Artist to create
high -quality 3D assets for VFX -driven projects, including films, series, commercials, and cinematic content. The ideal candidate will have strong experience in
modeling, texturing, and asset optimization, and be comfortable working within a
production VFX pipeline while collaborating with multiple departments.
Key Responsibilities
Create
high -quality 3D assets including props, set dressing, and environment assets for VFX projects
Produce
production -ready models with clean topology and accurate scale
Develop
PBR textures and materials suitable for VFX and cinematic rendering
Perform
UV unwrapping, texture baking, and look development
Optimize assets for
rendering efficiency without compromising visual quality
Work closely with
Look Dev, Lighting, FX, and Layout teams
Follow
asset naming conventions, versioning, and studio pipeline standards
Implement feedback from
Supervisors and Leads effectively
Maintain asset quality and consistency across shots and sequences
Requirements
3–5 years of experience as a
3D Asset Artist in a VFX or Animation studio
Strong skills in
hard -surface and organic modeling
Proficiency in
Maya / Blender / 3ds Max
Strong texturing skills using
Substance Painter / Mari
Solid understanding of
UV layouts, topology, and PBR workflows
Experience working with
VFX render pipelines (Arnold / V -Ray / Redshift)
Good understanding of
real -world scale, reference matching, and realism
Familiarity with
asset handoff processes for downstream departments