Easy to start. Hard to stop. That's the curve you'll build.
→ Design levels with smart difficulty progression & player retention in mind
→ Prototype rapidly, test rigorously, iterate constantly
→ At least 2 shipped games or a strong prototype portfolio required
→ Strong grasp of pacing, balancing & player psychology
Work Location: In person
📌 Level Designer (India)
🏢 Capsitech IT Services
📍 India
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