03 Aug
|
The Cirqus
|
India
OUR CULTURE
We believe The Cirqus is its people.
The Cirqus is home to talented, diverse individuals coming together to create magic with our skills, our passion, and most importantly, our love for the art. Every effort at the Cirqus is coincident towards enabling our teams to efficiently deliver quality, innovative and breathtaking work.
Every employee, whether new or old, is held to the same standards of efficiency, responsibility, pro-activeness and ability and willingness to learn and contribute to the team.
If you have the willingness for
perseverance, the hunger to constantly learn and
the pro-activeness to help your team, The Cirqus would love to hear from you.
Texturing / Look Dev Artist
The Texture Artist works with the production team to execute the desired look of CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments.
Main responsibilities
- Responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
- Participates in review and as a team member in determining various design solutions by providing feedback to other members of the production.
- Works closely with Art Directors, Modelers,
and other departments in achieving desired look and to ensure all texturing/look dev works through the pipeline.
- Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.
- Pro-actively escalate technical issues to more senior artists or lead
- Assist with project clean up and archiving on an ongoing basis
Requirements
- Bachelor’s Degree or equivalent and significant experience in texturing for VFX / Feature films and games.
- Demonstrated understanding and creation of photo real work
- Excellent attention to detail
- Possess excellent organizational skills
- Works well under pressure
- Ability to multi-task, prioritise and problem solve
- Willingness to learn and contribute to the success of the team and the project
- Excellent verbal and written communication skills
- Proficiency in Maya, Mari, XGen/Yeti, Zbrush, Photoshop, or Bodypaint is required
- Portfolio of professional and personal work is a must with examples of procedural shading / texturing/groom – whether in Maya, Mari, Substance, Katana, XGen or other tools and packages
Brownie Points
- Modeling skills a plus
- Valuable organizational skills
📌 Texturing / Look Dev Artist (India)
🏢 The Cirqus
📍 India