04 Aug
|
SB eCommerce Solutions
|
New Delhi
04 Aug
SB eCommerce Solutions
New Delhi
What you'll own Modelling and asset creation
Build accurate, production-ready 3D models of products, accessories and packaging from CAD files, technical drawings, physical samples or concept sketches
Clean topology and correct UV unwrapping suitable for high-resolution texturing
Maintain an organised, reusable asset and material library — models, shaders, lighting rigs, HDRIs, scene templates
Build packaging and dieline mockups from Illustrator artwork Texturing and shading
Author PBR materials that behave correctly under different lighting — plastics, silicone, TPU, metals, glass, coated and matte finishes, printed graphics, fabrics
Reproduce real substrate and finish characteristics accurately, working from physical samples
Apply production artwork to models correctly, respecting print area, bleed and wrap behaviour Lighting and rendering
Design studio and environment lighting setups that make products read well and consistently
Deliver final-quality stills, turntables, exploded views, detail crops and short animations
Manage render settings, sampling, denoising and output for both speed and quality; keep a rendering pipeline that doesn't bottleneck the team Colour and post-production
Work in a controlled colour pipeline: correct gamma / linear workflow, scene-referred vs display-referred handling, ACES or equivalent, colour space discipline from texture input through to final export
Composite and finish in Photoshop with non-destructive, revisable layer work
Soft-proof renders against our print output profiles so what a client approves is what we can actually manufacture
Deliver correctly prepared assets for each destination: e-commerce, print, social, presentation Presentation and communication
Build and deliver client-facing presentations — concept decks, design reviews, product pitches
Produce mood boards, concept boards and visual narratives that explain a design direction, not just show it
Take design feedback in a live review and turn it around quickly
Present technical constraints to non-technical stakeholders clearly AI-assisted workflow
Use generative and AI tools intelligently to accelerate ideation, texture generation, upscaling, background work and variant exploration
Know where these tools help and where they fail — and never let them compromise dimensional accuracy or colour fidelity on production work
Stay current as the tooling changes, and bring useful additions to the team What we're looking for Must have
3+ years producing commercial product renders, with a portfolio that demonstrates photoreal quality
Strong command of at least one 3D package — Blender, Cinema 4D, 3ds Max, Maya, or Rhino
Production experience with a physically-based render engine — V-Ray, Corona, Redshift, Octane, Cycles, Arnold or KeyShot
Advanced Photoshop (compositing, retouching,
non-destructive workflow) and solid Illustrator (vector artwork, dielines, artwork prep)
Real understanding of gamma and colour space management — linear workflow, sRGB / Adobe RGB, tone mapping, why a render looks different across viewers and how to fix it
Working fluency with current AI tools (Midjourney, Firefly, Stable Diffusion / ComfyUI, AI upscalers) in a professional workflow
Genuine presentation ability — you can stand in front of a client and carry the room
Robust photographic instincts: composition, lighting, lens behaviour, depth of field Good to have
Substance 3D Painter / Designer for texturing
CAD familiarity — SolidWorks, Fusion 360, or STEP/IGES import cleanup
Real-time rendering — Unreal Engine, Marmoset Toolbag
Motion work — After Effects, product animation, simple simulation
Studio product photography experience (it makes better renders)
Print production knowledge — how a render differs from a printed result and why
Figma, Keynote or equivalent for deck building Portfolio requirements A portfolio is mandatory. We will not review applications without one. Please include:
At least three product visualisation projects, ideally consumer goods
Wireframe or viewport screenshots alongside finals, so we can see your modelling and not just your compositing
One before/after showing your post-production work
If available: a client presentation or concept deck you personally built and delivered A note on which parts of each project were yours, if the work was collaborative
📌 3D Modeller & Visualisation Artist (New Delhi)
🏢 SB eCommerce Solutions
📍 New Delhi