About AutoVRse — Shaping the Future of Enterprise XR & Gaming Company: AutoVRse
Location: Bangalore
Employment Type: Internship
Duration: 3 months
Stipend: INR 30,000
Job Mode: Onsite About the Company - Who are we? AutoVRse builds AR and VR software for enterprises. We've been doing this since 2016 and are now one of the largest XR companies in India, with 250+ large scale deployments, 100+ enterprise customers and over 300,000 workers trained in VR.
Our platform, VRseBuilder, covers the full cycle of creating, customising, deploying and measuring VR training at scale. We work with UltraTech Cement, JSW Group, Tata AutoComp, Godrej & Boyce, Bosch and a large global e-commerce company, across India, Singapore, Australia, Europe and the USA. We also build our own games.
GRO, a cozy fantasy farming sandbox, is live on the Meta Quest Store. Learn more about us here:
? autovrse.com
? GRO on Meta Quest
? LinkedIn Who are we looking for? You'll join the Production Art team and build the 3D assets that go into our VR training modules, enterprise applications and games. You'll work with 3D artists, environment artists, developers and designers to model, texture and deliver assets for live projects.
Our work covers two different visual styles.
Client projects are photo realistic: plants, machinery, factory floors. GRO is stylised and cozy. You'll work on both. One week you might be modelling an industrial asset, the next a stylised prop for the game, so you need to be able to read the art direction of a project and adjust how you model and texture. We want someone who can switch between styles, not someone who only does one.
Have a look at GRO on the Quest Store to see the stylised side of our work.
This role is open to freshers and final year students with solid modelling fundamentals who want to build a career in VR.
Roles & Responsibilities Model hard surface assets and props (machinery, tools, equipment, safety gear, factory floor objects) from reference photos, CAD and storyboards.
Build stylised props,
set dressing and environment pieces for GRO, matching its existing art direction.
Switch art style depending on the project, following direction from the Art Lead.
Make clean, optimised, VR ready meshes with correct scale, pivots and naming conventions.
Handle UV unwrapping and texturing, both PBR (Substance Painter / Designer) and stylised hand painted or gradient based work.
Keep assets inside VR performance budgets: poly count, texture resolution, draw calls and material count for standalone headsets like Quest 3.
Work with the Art Lead, workplace artists and the dev team through asset review and integration.
Take feedback, iterate quickly and keep asset documentation updated in our Art Bank.
What are we looking for: Solid modelling fundamentals: proportion, scale, silhouette and topology.
A portfolio that shows both realistic and stylised work, or clear evidence you can switch between them.
Working knowledge of Blender. Maya or 3ds Max is fine if you're willing to move to Blender.
Understanding of UV unwrapping and PBR texturing.
Hard surface or prop work in your portfolio. Mechanical, industrial or product style assets preferred.
Ability to model accurately from reference images and technical drawings.
Good communication, willingness to take feedback and the discipline to follow a pipeline.
Good to have: Familiarity with Substance Painter or Substance Designer.
Experience with stylised texturing: hand painted textures, trim sheets, or gradient and atlas based workflows.
Exposure to Unity (importing assets, setting up materials, basic scene setup).
Understanding of real time optimization: LODs, texture atlasing, baking high poly to low poly.
Interest in VR, AR or games, or previous 3D work from college or personal projects.
Basic lighting and rendering skills for portfolio presentation. How to Apply? If you or anyone you know feels like joining us for this ride please feel free to reach out to us at:
[email protected] OR
[email protected]
Please include a portfolio link (ArtStation, Behance or a personal site). We can't consider applications without one.
📌 3D Artist Intern (Bengaluru)
🏢 AutoVRse
📍 Bengaluru