3D Generalist & Modeller (India)

3D Generalist & Modeller (India)

05 Aug
|
Techxr
|
India

05 Aug

Techxr

India

- 3D Generalist & Modeller — TechXR
- Location: Bhopal (In office)
- Experience: 1+ years
- Budget - 5.5LPA
- Type: Full-time

About the Role -We're building immersive VR experiences of India's most sacred spaces — temples, garbh grihs, teerth sthals, and mythological environments. We need a 3D Generalist & Modeller who can work fast, leverage AI tools to compress timelines, and bring devotional spaces to life with accuracy and atmosphere.

By "Generalist & Modeller" we mean: modelling + texturing + UV + basic lighting + asset optimization + animations. You own the asset from concept reference to game-ready export.

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What You'll Do
- Model temples, garbh grihs, idols (murtis), architectural elements, and natural/celestial environments for VR
- Build full 3D environments — interiors, exteriors, props, terrain
- Use AI tools (Tripo, Meshy, Rodin, Hunyuan 3D, Sora/Kling/Runway for reference and animation) to accelerate production
- Retopologize, optimize, and UV-unwrap AI-generated meshes for real-time VR use
- Texture, light, and shade assets in Blender / Maya / 3ds Max
- Build clean low-poly, game-ready assets that perform on Quest 2/3
- Iterate fast — we ship weekly, not quarterly

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Must-Have
- 1+ year of hands-on 3D modelling experience




- Strong low-poly modelling skills — poly budgets, clean topology, efficient UVs, texture atlasing
- Working knowledge of Tripo and at least one other AI 3D tool (Meshy / Rodin / Hunyuan / CSM)
- AI-driven 3D animation workflows (rigging-free animation, motion transfer, etc.)
- Comfortable learning new AI 3D tools as they emerge — this space moves monthly
- Fast modelling — box modelling, kitbashing, sculpting fundamentals
- Blender or Maya proficiency
- Strong sense of proportion, scale, and architectural accuracy
- Portfolio required — ArtStation / Behance / Drive link with at least 3 finished pieces. Applications without a portfolio will not be reviewed.
- Reverence for the subject matter — working on idols and garbh grihs requires respect for iconography (mudras, vahanas, ayudhas, proportions per Shilpa Shastra). These are not just assets, they are darshan.

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Bonus
- Unity/Unreal asset pipeline experience (FBX, glTF export, LODs)
- Familiarity with Indian temple architecture (Nagara, Dravidian, Vesara styles)
- Substance Painter / Designer
- Lighting and rendering for cinematic stills
- Photogrammetry / Gaussian Splatting experience

📌 3D Generalist & Modeller (India)
🏢 Techxr
📍 India

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