Please note this is a 1 year fixed term contract job
Primary Responsibilities and Accountabilities
(Key duties or essential priorities for fulfilling the job’s purpose)
- Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficiently
- Adhering to the performance of the actors using non-destructive modification of motion to work with the requirements of the sequence, pushing and leading to the highest quality of work
- Adjusting interaction and contacts between characters/props/setting/terrain, with a deep knowledge and understanding of human and creature motion editing.
- Superb techniques and eye for Blending body motions
- Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight.
- Support and mentor more junior members of the team, troubleshooting, teaching techniques and pushing the quality and standard.
Job Requirements
(Education, Experience and Skills/Competencies)
Education / Experience:
-
Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience
- Expert in Maya and Motion Builder with Previous experience within motion-captured performances
- Proven experience in high end filmVFX and an up to date showreel.
Required Skills / Competencies:
- Excellent attention to detail and communication skills.
- Excellent Problem solving skills
- Expert understanding of retargeting techniques (transferring motion from one character to another)
- Solid understanding of the principles of Animation
- Proactive in problem solving, with a keen eye to catch, analyze and identify technical issues
- Sharp eyes for motion, timing and posture.
- Background in using Maya and/or Motion Builder
- Background in using Linux and Vicon Shogun Post is a plus.