- Work closely with the Art and Engineering teams to construct game assets in Unity
- Export 2d art assets from concept art to Unity for in game dialogs, features, etc
- Maintain and troubleshoot pipeline for in game assets
- Provide feedback to the animation team and artists to enhance the quality of the assets.
- Help to drive and direct overall asset pipeline for future project needs, with tool/workflow development geared towards extensibility and flexibility for upcoming needs
- Develop and maintain tools for the production pipeline, particularly for animation and technical art tasks
- Build upon existing tools and scripts
- Maintain a constant focus to refine techniques and processes to get them to the next level
- Leverage materials/shaders to achieve unique styles and hit amazing visual quality
- Identify redundancies in our workflow and provide solutions for automation
- Periodically audit project assets and perform cleanup
What You Bring:
- Effective communication with team members of varying disciplines including written documentation of pipeline processes
- 2+ years of experience with Unity
- Working knowledge 3D modeling, rigging and UV texturing with skilled 3D software such as Maya or ZBrush
- Basic scripting with C#
- Understanding of optimizing 3D and 2D assets for memory and performance considerations
- Intermediate skills creating high quality VFX particle systems in Unity
- Experience with C# tools
- Core Adobe Creative Suite skills
- Technical background in developing scripts, Photoshop actions, and other automation tools necessary for art implementation and optimization
- 2+ years experience in games development, with shipped titles
- Experience with version control software such as Perforce, Git
- Animation and VFX experience is a plus
📌 Associate Technical Artist (Bengaluru)
🏢 Zynga
📍 Bengaluru
Reply to this offer
Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.