We're Papertoy Studio, an early-stage game development startup working on mobile games. We're bootstrapped and pre-funding right now, building our first title with a small, hands-on team. About the Role
We're looking for a Game Developer Intern to join us in building gameplay systems and features from the ground up. This is unpaid, and we want to be completely transparent about that upfront. In exchange, we're offering real mentorship, real contribution to a shipping game, and a genuine say in how the game comes together, not busywork. What You'll Get
Direct mentorship from senior developers on the team
Credit on a shipped title, plus a portfolio piece you can show future employers
Flexible, remote working hours
First consideration for paid roles if we secure funding during or after your internship A certificate of internship completion (helpful for college credit, if your institution allows it)
Responsibilities
Build and implement gameplay systems and mechanics in Unity Work directly with the founding team on design and technical decisions
Debug, test, and iterate on features based on playtesting feedback
Participate in regular team syncs and contribute ideas, not just code Requirements
Working knowledge of C# (Unity)
A portfolio, personal projects, game jam entries, or coursework you can share
Ability to work independently and communicate clearly in a remote setup
Students or recent graduates encouraged to apply Duration: 3 months, extendable based on fit and funding Location: Remote Stipend: Unpaid (see "What You'll Get" above for what we're offering instead)
📌 Game Developer Intern Unity – Unpaid, Remote (India)
🏢 Papertoy Studio
📍 India
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