3D Content Artist (Pune)

3D Content Artist (Pune)

06 Aug
|
Zensar
|
Pune

06 Aug

Zensar

Pune

Description

We are looking for an experienced 3D Content Artist with strong content-creation skills to develop high-quality 3D assets for simulation applications. You will work closely with a multidisciplinary team responsible for building 3D assets, props, environments, and simulation scenarios using commercial and proprietary digital content creation tools.

The role requires expertise in 3D modelling and texturing, the ability to quickly learn new tools and technologies, and a willingness to guide the teams skill development to ensure the consistent delivery of high-quality work.

Responsibilities

Create high-quality, optimized 3D assets, props, environments, and scenarios for simulation.

Develop detailed 3D models, UV layouts, materials, and textures according to project requirements.

Use Blender as the primary tool for modelling, asset creation, and content-development workflows.

Create diverse, visually compelling materials and textures using Adobe Photoshop and

Substance Painter.

Collaborate with artists, designers, engineers, and other stakeholders to meet technical and visual-quality standards.

Optimize assets for performance, quality, and integration into real-time or simulation environments.

Quickly learn and adapt to proprietary tools, pipelines, and emerging content-development technologies.

Establish and promote best practices for 3D content creation,



asset organization, and quality control.

Review team output and provide constructive artistic and technical guidance.

Mentor team members and support the development of their content-creation skills.

Ensure that all deliverables meet project timelines and quality expectations.

Qualifications

58 years of relevant professional experience in 3D content creation, game development, simulation, visualization, or a related field.

Strong portfolio demonstrating expertise in 3D modelling, texturing, materials, props, and environment creation.

Expert-level proficiency in Blender is mandatory.

Strong hands-on experience with Adobe Photoshop and Substance Painter.

Well-rounded knowledge of contemporary 3D content-development methods, workflows, and techniques.

Strong understanding of modelling, UV mapping, texturing, material creation, lighting,

and asset optimization.

Ability to balance visual quality with technical and performance requirements.

Strong communication, collaboration, problem-solving, and time-management skills.

Ability to mentor artists and help maintain consistent quality across the team.

Additional Preferences

Knowledge or experience with any of the following would be an advantage:

Houdini

Autodesk 3ds Max

Autodesk Maya

Substance Designer

RizomUV

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