06 Aug
|
Electronic Arts
|
Hyderabad
06 Aug
Electronic Arts
Hyderabad
Locations : Hyderabad, Telangana, India
Worker Type Regular Employee
Studio/Department EA Mobile - Slingshot Games (India)
Work Model Hybrid
Description Requirements
Game Designer II
Location: Hyderabad, Telangana, India
Role Overview
We re looking for a Game Designer II to own and drive medium to large-scale systems, economy features, and live-service improvements for Golf Clash . In this role, you will act as a key design owner for interconnected gameplay and economy areas, guiding features from concept through launch and post-launch iteration.
You will help shape player-facing systems such as live events, leaderboards, matchmaking logic, feature surfacing, rewards, economy loops, and current-to-mid game progression. You will partner across disciplines to define requirements, validate hypotheses, assess cross-feature impact, and ensure that systems are fun, fair, scalable, and aligned with player and business goals.
This role requires robust systems thinking, data-informed decision-making, high-quality documentation, and the ability to lead design conversations across product, engineering, analytics, UX, QA/QV, and production.
What You ll Do
- Own and deliver medium to large-scale features, systems, economy improvements, and live-service initiatives for Golf Clash.
- Design and iterate on systems that support the new-to-mid game journey, reducing friction while maintaining long-term depth and progression.
- Lead or co-lead the design of live events, including event structure, pacing, rewards, player segmentation, leaderboards, matchmaking rules, and surfacing logic.
- Define and tune economy systems such as coin wagering, Club Cards, reward sources, sinks, progression flows,
and player value exchange.
- Create high-quality design documentation that communicates goals, player motivations, requirements, dependencies, edge cases, success metrics, and tuning rationale.
- Break down complex systems into clear, manageable deliverables and align partner teams on implementation strategy.
- Set or refine feature-level KPIs in collaboration with product, analytics, and design leadership.
- Use telemetry, playtest results, player sentiment, and competitive research to guide tuning, prioritization, and post-launch iteration.
- Partner with engineering, UX, art, product, analytics, QA/QV, and production to ensure features are feasible, polished, scalable, and delivered to quality.
- Identify cross-system dependencies and clearly communicate the impact of tuning changes across economy, progression, matchmaking, rewards, and live ops.
- Review peer designs, provide actionable feedback, and help maintain quality and consistency across Golf Clash features.
- Mentor junior designers through design reviews, documentation feedback, tuning discussions, and implementation best practices.
- Conduct competitive teardowns of modern mobile F2P and casual games, translating relevant insights into actionable opportunities for Golf Clash.
- Proactively surface risks, blockers, ambiguous requirements,
technical dependencies, and quality concerns with recommended solutions.
- Play and evaluate Golf Clash regularly to maintain deep system knowledge, understand player pain points, and identify opportunities to improve the live experience.
What You Bring
- 5+ years of game design experience, ideally on mobile F2P or live-service games.
- Proven experience owning systems, economy features, live events, progression, or player journey improvements from concept through live operation.
- Strong systems and economy design skills, with the ability to understand how changes impact player behavior, game balance, retention, engagement, and monetization.
- Experience defining feature goals, player problems, hypotheses, success metrics, tuning plans, and post-launch iteration needs.
- Ability to design and tune interconnected systems using metrics, telemetry, playtest feedback, and player sentiment.
- Familiarity with Game Data systems, proprietary tools, design/engineering contracts, and implementation workflows.
- Strong documentation skills, including the ability to communicate complex systems clearly to technical and non-technical partners.
- Ability to lead cross-discipline design discussions, resolve ambiguity, and drive alignment across partner teams.
- Experience reviewing designs, giving constructive feedback, and mentoring junior designers.
Disclaimer: This job posting has been aggregated from external source. Role details, content, and availability are subject to change. Applicants are advised to confirm the latest information directly on the company website before applying.
📌 Game Designer II (Hyderabad)
🏢 Electronic Arts
📍 Hyderabad