Key Responsibilities:
Game Concept & Systems Design:
Develop and refine core gameplay loops, progression systems, and in-game reward economies.
Design monetization (IAP) funnels and features tailored for casual audiences.
Maintain detailed design documentation, flowcharts, and prototypes for clarity and collaboration.
Monetization & Live-Ops:
Design and balance virtual currencies, shops, and event systems to optimize ARPDAU and LTV.
Use A/B testing and player data analysis to iterate on engagement and monetization features.
Economy Design:
Architect balanced virtual economies with appropriate currency sinks, pacing, and pricing models.
Evaluate economic health through data and adjust reward structures for optimal player satisfaction.
UI/UX Collaboration:
Partner with UX/UI designers to ensure seamless and intuitive interfaces with solid player feedback loops.
Translate gameplay mechanics into user-friendly interactive designs.
Cross-Functional Collaboration:
Work closely with engineering, art, and product teams to implement and test recent features.
Provide design insights to live-ops and user acquisition campaigns.
Player Research & Testing:
Conduct internal playtests and support external testing to validate game balance and player engagement.
Analyze player feedback, reviews, and telemetry data to guide design improvements.
Documentation & Communication:
Clearly document design rationale and present ideas during sprint planning and reviews.
Mentor junior designers, promoting best practices in free-to-play game design.
📌 Game Designer Bengaluru (India)
🏢 Gameskraft
📍 India
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