As a Senior Workplace Generalist, you will contribute to the creation of high-end environments for film and episodic projects. From sculpting detailed assets to procedurally scattering vegetation across landscapes, youll help build settings that are both visually stunning and technically optimized.
Key Skills
Minimum 5 years of experience working on high-end VFX projects as an Asset/Workplace Generalist.
Proficient in hard surface modeling and sculpting for props and environments.
Strong understanding of texturing using Substance Painter and Mari.
Solid experience in look development using Arnold in Houdini and Maya.
Skilled in scattering systems, instancing, and attribute-driven setups in Houdini.
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