09 Aug
|
Electronic Arts
|
Hyderabad
09 Aug
Electronic Arts
Hyderabad
3+ years of game design experience.
Experience working on mobile F2P games from concept through live service.
Proficiency in at least one core design domain, with developing skills across systems, economy, content, features, or live ops.
Ability to prototype, tune, and iterate features or content to meet design goals, quality standards, and KPIs.
Familiarity with Game Data systems, internal tools, design documentation, and design-to-engineering workflows.
Strong understanding of player motivations, progression, pacing, game balance, and live-service content expectations.
Ability to analyze player experience, identify friction points, and propose practical design solutions.
Comfort working with metrics, telemetry, playtest feedback, and qualitative insights to guide iteration.
Strong communication, documentation, prioritization, and collaboration skills.
Ability to own work independently while partnering with leads for alignment, feedback, and escalation.
Curiosity for competitive research and a willingness to learn from up-to-date mobile, casual, and live-service games.
Nice to Have
Experience working on systems or economy design for mobile F2P games.
Experience designing live events, reward loops, leaderboards, progression systems, or matchmaking-adjacent systems.
Experience with sports, skill-based PvP, or competitive multiplayer games.
Familiarity with Unity, Perforce, scripting, XML, or proprietary game data tools.
- Interest in golf, mobile sports games, competitive casual games, and long-running live services.
📌 Game Designer I /II (Hyderabad)
🏢 Electronic Arts
📍 Hyderabad