Level Designer (India)

Level Designer (India)

12 Aug
|
WorkshopEdge
|
India

12 Aug

WorkshopEdge

India

WorkshopEdge is an early-stage software startup focused on building innovative digital products and game development projects. Our team collaborates remotely to create engaging software solutions and interactive experiences while fostering a culture of creativity, learning, and innovation.

We provide aspiring professionals with opportunities to gain practical, real-world experience, contribute to meaningful projects, and build industry-ready portfolios in a collaborative startup environment.

Level Designer (Game Development) – Remote Unpaid Volunteer / Internship

WorkshopEdge is looking for a Level Designer to join our remote game development team on an unpaid volunteer or internship basis. You will work on the design of levels for our upcoming Egyptian action game, with a strong focus on exploration, environmental storytelling, traversal, and large-scale environmental puzzles.

Key Responsibilities

* Design and develop playable game levels and environments.

- Create large-scale environmental puzzles involving architecture, mechanisms, traversal, exploration, and environmental interactions.
- Design player routes, exploration paths, progression, shortcuts, secrets, and points of interest.
- Create level layouts, top-down maps, flow diagrams, and level concepts before implementation.
- Build greybox/blockout levels in Unreal Engine using straightforward geometry and placeholder assets.
- Test and iterate on level layouts to improve gameplay flow, pacing, exploration, and player experience.
- Design puzzles that naturally fit into the environment rather than feeling like separate puzzle rooms.
- Plan how combat, exploration, traversal, puzzles, checkpoints, rewards,



and environmental storytelling work together.
- Create interesting moments where the player changes or interacts with large parts of the workplace.
- Collaborate with environment artists, 3D artists, gameplay programmers, animators, and other members of the development team.
- Communicate level ideas clearly through sketches, diagrams, blockouts, documentation, and prototypes.
- Playtest levels, identify problems, collect feedback, and continuously improve the player experience.
- Help establish a consistent level-design language for the game's Egyptian-inspired world.

Qualifications

* Basic understanding of game level design principles.

- Interest in designing gameplay spaces, exploration routes, puzzles, and environmental interactions.
- Familiarity with Unreal Engine or willingness to learn it.
- Basic understanding of greyboxing/blockout workflows.
- Understanding of player movement, navigation, pacing, spatial design, and gameplay flow.
- Ability to create simple level layouts, diagrams, sketches, or blockouts.
- Interest in environmental puzzle design and large-scale interactive environments.
- Understanding of basic game design principles is preferred.
- Experience with Unreal Engine Blueprints is a plus, but not mandatory.




- Experience with 3D software such as Blender is a plus, but not mandatory.
- Previous level-design projects, prototypes, academic projects, or personal projects are preferred but not mandatory.
- A portfolio or examples of level designs are welcome, but beginners are encouraged to apply.
- Good communication and collaboration skills in a remote team environment.
- Self-motivated, responsible, and able to work independently on assigned tasks.
- Willingness to learn, receive feedback, and improve through iteration.
- Passion for games and interest in learning how professional game levels are designed and developed.

What You Will Gain

* Hands-on experience working on a real game development project.
- Practical experience with level design and environmental puzzle design.
- Experience creating greybox/blockout levels in Unreal Engine.
- Experience designing exploration, traversal, puzzles, and player progression.
- Collaboration experience with a multidisciplinary remote development team.
- Opportunity to contribute ideas directly to the game's level and gameplay design.
- Real-world experience that can be included in your portfolio.
- Opportunity to build level-design work suitable for a professional portfolio.
- Regular feedback and opportunities to improve your design skills.

Work Arrangement

Type: Volunteer / Internship

Compensation: Unpaid

Location: Remote

Commitment: Flexible / Project-based

Experience Level: Beginner to Intermediate

Industry: Game Development

Candidates who are passionate about level design and have strong ideas but limited professional experience are encouraged to apply.

📌 Level Designer (India)
🏢 WorkshopEdge
📍 India

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