AAA UE5 Technical Setting Artist/ world building
World Systems, Large Environments & Optimization
Contract Role | Unreal Engine 5
About Eminatti
Eminatti is developing a persistent playable urban simulation environment in Unreal Engine 5, combining detailed city environments with residential, commercial, infrastructure, construction, mobility and evolving world systems.
The immediate production focus is a district-scale playable urban workplace currently developed through:
Blender + Geometry Nodes → Gaea → Unreal Engine 5
An existing internal production team is actively developing the environment, procedural systems and asset library.
We are seeking a Senior Unreal Technical Environment Artist to establish and implement the Unreal-side technical architecture required to make the environment performant, scalable, maintainable and suitable for continued internal development.
This is a hands-on technical role, not a conventional environment-art, cinematic/ArchViz, gameplay or backend position.
Role ObjectiveEstablish a production-ready Unreal world foundation by:
- assessing the existing production pipeline;
- implementing appropriate world architecture;
- optimizing runtime performance;
- defining technical environment standards;
- integrating procedural/DCC workflows with Unreal;
- establishing reusable production systems;
- delivering complete technical documentation and handover.
We are looking for strong architectural judgment rather than someone who simply knows individual Unreal features.
Core Technical Scope1. Large-World ArchitectureEstablish appropriate systems for:
- World Partition;
- spatial loading and streaming;
- streaming sources;
- world/level organization;
- always-loaded vs spatially loaded content;
- editor workflow;
- relevant project configuration.
The contractor must be able to explain and document why the selected architecture is appropriate.
2. HLOD & VisibilityDefine and implement:
- HLOD Layers;
- proxy generation;
- asset-categor