AAA UE5 Technical Setting Artist/ world building
World Systems, Large Environments & Optimization
Contract Role | Unreal Engine 5
About Eminatti
Eminatti is developing a persistent playable urban simulation environment in Unreal Engine 5, combining detailed city environments with residential, commercial, infrastructure, construction, mobility and evolving world systems.
The immediate production focus is a district-scale playable urban environment currently developed through:
Blender + Geometry Nodes → Gaea → Unreal Engine 5
An existing internal production team is actively developing the environment, procedural systems and asset library.
We are seeking a Senior Unreal Technical Environment Artist to establish and implement the Unreal-side technical architecture required to make the environment performant, scalable, maintainable and suitable for continued internal development.
This is a hands-on technical role, not a conventional environment-art, cinematic/ArchViz, gameplay or backend position.
Role ObjectiveEstablish a production-ready Unreal world foundation by:
- assessing the existing production pipeline;
- implementing appropriate world architecture;
- optimizing runtime performance;
- defining technical environment standards;
- integrating procedural/DCC workflows with Unreal;
- establishing reusable production systems;
- delivering complete technical documentation and handover.
We are looking for strong architectural judgment rather than someone who simply knows individual Unreal features.
The contractor must be able to explain and document why the selected architecture is appropriate.
2. HLOD & VisibilityDefine and implement:
- HLOD Layers;
- proxy generation;
- asset-category
📌 Aaa Ue5 Technical Environment Artist/World Building (India)
🏢 EMINATTI SYNERGIES
📍 India
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