Key Responsibilities
- Conduct engaging theory and practical sessions in Graphic Design and UI/UX.
- Teach students from fundamentals to advanced industry-level concepts.
- Guide students through live projects, assignments and portfolio development.
- Mentor students in creating professional-quality design work.
- Conduct project reviews, assessments and provide constructive feedback.
- Help students develop skills aligned with current industry requirements.
- Support students in portfolio preparation and placement readiness.
- Stay updated with current design trends, workflows and industry tools.
- Maintain a professional and creative classroom environment.
UI/UX
- Figma
- Wireframing
- Prototyping
- User Flow
- Information Architecture
- Responsive UI Design
- Design Systems
- Basic UX Research & Usability Principles
Candidate Profile
- Strong communication and presentation skills.
- Good understanding of design fundamentals.
- Robust portfolio demonstrating Graphic Design and/or UI/UX work.
- Industry experience in Graphic Design/UI/UX will be preferred.
- Teaching/training experience will be an added advantage.
- Freshers with an exceptional portfolio and strong design fundamentals may also be considered.