This role will be responsible for creating the narrative structure, writing screenplay, dialogues and assisting with implementation of cutscenes / quests inside the game engine (Unity). They will be part of a small design team and work closely with the lead game designer. They will collaborate with VO / mocap artists, level designers and assist with creation of in-game cutscenes that are in line with the vision and emotional experience of the game as defined by our creative director.
Responsibilities:
- Come up with an engaging narrative that evokes the desired emotional response
- Maintain pacing of the narrative to keep the player engaged
- Create and define characters, their backstory, motivations, etc. for the game
- Write screenplay and dialogues for in-game cutscenes, tutorials, NPC conversations
- Plan locations, characters, props, etc. that are needed
- Write content and flavor text (for UI), shouts and calls (for NPC) for quests / missions
- Work with the concept team to assist creation of storyboards
- Dictate camera angles, perspectives, shot composition, etc.
- Incorporate feedback from the creative director
- Iterate on storyboards as needed
- Collaborate with art (2D, 3D) team to assist with creation of assets for cutscenes / tutorials
- Iterate on assets / level with feedback from the design lead and the creative director
- Coordinate with VO / mocap artists / animators to create cutscenes
- Ensure that the desired emotional response is present in the delivered voice overs
- Collaborate with animators to get the right look and feel for the scene
- Collaborate with level / game designers to implement the cutscene in the mission / quest
- Playtest the quest / mission / tutorial with rest of the team after implementation
- Iterate on cutscene / conversation / tutorial as needed with the playtest feedback
Requirements
- Experience working as a narrative designer
- Released novel or game, published short stories is a plus
- Strategy and / or