IQTech is looking for a Senior Unity Lighting & VFX Technical Artist to join our team and work on Esculapio, our AI-powered VR medical simulation platform.
This is a full-time, fully remote position with a monthly compensation of $600 USD.
We are specifically looking for someone with strong professional expertise in lighting inside Unity. This is not a general Unity Developer position: lighting quality, rendering optimization and visual consistency are central to this role.
Key skills required:
Advanced Unity Lighting — strong knowledge of baked/mixed lighting, Global Illumination, Light Probes, Reflection Probes, shadows and realistic indoor environments.
Unity URP — solid experience configuring and optimizing the Universal Render Pipeline for high-quality real-time applications.
VR/XR Optimization — experience optimizing scenes for standalone VR, ideally Meta Quest 3 / 3S, including GPU/CPU profiling, draw calls, overdraw, LODs,
occlusion and memory management.
VFX & Particle Systems — ability to create and optimize professional real-time visual effects using Unity Particle System, VFX Graph and/or Shader Graph.
Shaders & Materials — positive knowledge of physically based materials, Shader Graph and optimization of shaders for VR environments.
Post-Processing & Visual Polish — experience with exposure, color grading, ambient effects and overall scene composition while respecting VR performance budgets.
A strong portfolio showing professional Unity lighting work is mandatory.
Experience in VR, medical simulation, realistic indoor environments or interactive training applications will be considered a major advantage.