You'll be building 3D assets for a digital twin of an industrial facility. The assets cover various industrial systems and equipment — modelled in Blender, exported as GLBs, and integrated into a web-based real-time viewer. There will be a learning curve on the pipeline side, but if you're comfortable in Blender, you'll pick it up quickly.
What You'll Do
Model industrial assets from scratch in Blender — level of detail varies by use case
Technical context for each asset will be provided — reference diagrams, P&IDs;, videos, or part breakdowns — so you're never working blind
Set up materials and lighting with a clean, purposeful aesthetic
Manage asset hierarchies, naming, and export settings for Three.js integration
Collaborate with a Three.js developer on asset handoff and integration
Handle scene layouts and compositions for different screen sizes and views
Experiment with materials and presentation — having an eye for how things look matters here
What We're Looking For
Solid Blender skills — modelling, materials, hierarchy management
Positive aesthetic sensibility
Curious and self-directed — someone who likes figuring things out
Basic or working knowledge of Python scripting in Blender is a plus
Nice to Have
Familiarity with GLB/glTF format and how Three.js consumes 3D assets
Experience or interest in Blender MCP and Claude-assisted workflows
Background in architectural, product, or engineering visualization
Experience
No hard requirement — roughly 1–2 years with Blender is a reasonable baseline, but skill and curiosity matter more than years.
Hyderabad-based candidates preferred. Role starts full time in-office and can move to hybrid.
Please attach a link to your portfolio in your resume as well
📌 3d Blender Designer/generalist — Industrial Digital Twin Hyderabad (India)
🏢 Neuract
📍 India
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