3D Modeller & Visualisation Artist (New Delhi)

3D Modeller & Visualisation Artist (New Delhi)

14 Aug
|
SB eCommerce Solutions
|
New Delhi

14 Aug

SB eCommerce Solutions

New Delhi

What you'll own

Modelling and asset creation

- Build accurate, production-ready 3D models of products, accessories and packaging from CAD files, technical drawings, physical samples or concept sketches

- Clean topology and correct UV unwrapping suitable for high-resolution texturing

- Maintain an organised, reusable asset and material library — models, shaders, lighting rigs, HDRIs, scene templates

- Build packaging and dieline mockups from Illustrator artwork

Texturing and shading

- Author PBR materials that behave correctly under different lighting — plastics, silicone, TPU, metals, glass, coated and matte finishes, printed graphics, fabrics

- Reproduce real substrate and finish characteristics accurately, working from physical samples

- Apply production artwork to models correctly, respecting print area, bleed and wrap behaviour

Lighting and rendering

- Design studio and environment lighting setups that make products read well and consistently

- Deliver final-quality stills, turntables, exploded views, detail crops and short animations

- Manage render settings, sampling, denoising and output for both speed and quality; keep a rendering pipeline that doesn't bottleneck the team

Colour and post-production

- Work in a controlled colour pipeline: correct gamma / linear workflow, scene-referred vs display-referred handling, ACES or equivalent, colour space discipline from texture input through to final export

- Composite and finish in Photoshop with non-destructive, revisable layer work

- Soft-proof renders against our print output profiles so what a client approves is what we can actually manufacture





- Deliver correctly prepared assets for each destination: e-commerce, print, social, presentation

Presentation and communication

- Build and deliver client-facing presentations — concept decks, design reviews, product pitches

- Produce mood boards, concept boards and visual narratives that explain a design direction, not just show it

- Take design feedback in a live review and turn it around quickly

- Present technical constraints to non-technical stakeholders clearly

AI-assisted workflow

- Use generative and AI tools intelligently to accelerate ideation, texture generation, upscaling, background work and variant exploration

- Know where these tools help and where they fail — and never let them compromise dimensional accuracy or colour fidelity on production work

- Stay current as the tooling changes, and bring useful additions to the team

What we're looking for

Must have

- 3+ years producing commercial product renders, with a portfolio that demonstrates photoreal quality

- Strong command of at least one 3D package —

Blender, Cinema 4D, 3ds Max, Maya, or Rhino

- Production experience with a physically-based render engine —

V-Ray, Corona, Redshift, Octane, Cycles, Arnold or KeyShot

- Advanced

Photoshop

(compositing, retouching, non-destructive workflow)



and solid

Illustrator

(vector artwork, dielines, artwork prep)

- Real understanding of gamma and colour space management

— linear workflow, sRGB / Adobe RGB, tone mapping, why a render looks different across viewers and how to fix it

- Working fluency with current

AI tools

(Midjourney, Firefly, Stable Diffusion / ComfyUI, AI upscalers) in a professional workflow

- Genuine presentation ability — you can stand in front of a client and carry the room

- Strong photographic instincts: composition, lighting, lens behaviour, depth of field

Good to have

- Substance 3D Painter / Designer for texturing

- CAD familiarity — SolidWorks, Fusion 360, or STEP/IGES import cleanup

- Real-time rendering — Unreal Engine, Marmoset Toolbag

- Motion work — After Effects, product animation, straightforward simulation

- Studio product photography experience (it makes better renders)

- Print production knowledge — how a render differs from a printed result and why

- Figma, Keynote or equivalent for deck building

Portfolio requirements A portfolio is mandatory.

We will not review applications without one. Please include:

- At least three product visualisation projects, ideally consumer goods

- Wireframe or viewport screenshots alongside finals, so we can see your modelling and not just your compositing

- One before/after showing your post-production work

- If available: a client presentation or concept deck you personally built and delivered
- A note on which parts of each project were yours, if the work was team-oriented

📌 3D Modeller & Visualisation Artist (New Delhi)
🏢 SB eCommerce Solutions
📍 New Delhi

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