This role will be responsible for creating the narrative structure, writing screenplay, dialogues and assisting with implementation of cutscenes / quests inside the game engine (Unity). They will be part of a small design team and work closely with the lead game designer. They will collaborate with VO / mocap artists, level designers and assist with creation of in-game cutscenes that are in line with the vision and emotional experience of the game as defined by our creative director.
Responsibilities:
Come up with an engaging narrative that evokes the desired emotional response
Maintain pacing of the narrative to keep the player engaged
Create and define characters, their backstory, motivations, etc. for the game
Write screenplay and dialogues for in-game cutscenes, tutorials, NPC conversations
Plan locations, characters, props, etc. that are needed
Write content and flavor text (for UI), shouts and calls (for NPC) for quests / missions
Work with the concept team to assist creation of storyboards
Dictate camera angles, perspectives, shot composition,
etc.
Incorporate feedback from the creative director
Iterate on storyboards as needed
Collaborate with art (2D, 3D) team to assist with creation of assets for cutscenes / tutorials
Iterate on assets / level with feedback from the design lead and the creative director
Coordinate with VO / mocap artists / animators to create cutscenes
Ensure that the desired emotional response is present in the delivered voice overs
Collaborate with animators to get the right look and feel for the scene
Collaborate with level / game designers to implement the cutscene in the mission / quest
Playtest the quest / mission / tutorial with rest of the team after implementation
Iterate on cutscene / conversation / tutorial as needed with the playtest feedback
Requirements
Experience working as a narrative designer
Released novel or game, published short stories is a plus
Strategy and / or