17 Aug
|
BuildxPartners
|
Bengaluru
17 Aug
BuildxPartners
Bengaluru
About Our Client
Our client is a global technology leader developing next-generation semiconductor and AI computing platforms. Their engineering teams build high-performance hardware and software solutions powering mobile, automotive, AI, and edge computing products used worldwide.
Role Summary
We are looking for a highly skilled GPU Compute, MLIR Compiler, and Kernel Optimization Engineer with deep expertise in GPU compute, MLIR-based code generation, and end-to-end performance optimization for AI workloads. In this role, you will design, optimize, and deploy high-performance GPU compute kernels, build and extend MLIR compiler backends, and collaborate closely with ML, runtime, and hardware teams to push the limits of performance on up-to-date GPU architectures.
Key Responsibilities
- Develop and optimize GPU compute kernels targeting OpenCL and Vulkan compute backends for high-throughput AI/ML workloads.
- Design, build, and extend MLIR dialects across multiple abstraction levels—including frontend dialects, graph-level IR, tensor IR (e.g., Linalg, Tensor, TOSA), and runtime/low-level dialects—to enable efficient end-to-end model compilation.
- Implement and maintain MLIR-based compiler passes and transformations, including tiling, fusion, bufferization, vectorization, and lowering pipelines targeting OpenCL and Vulkan GPU backends.
- Conduct profiling and bottleneck analysis of compiled kernels using GPU counters and vendor-specific profilers, and drive performance improvements through compiler-level optimizations.
- Build and maintain GPU runtime infrastructure for both OpenCL and Vulkan, including memory management, pipeline setup, command buffer orchestration, and resource scheduling.
- Develop and extend code generation pipelines,
enabling automatic lowering from tensor IR through MLIR to efficient OpenCL and Vulkan GPU kernels.
- Implement performance-critical schedules—including tiling, loop fusion, parallelism, and caching strategies—within MLIR-based backends targeting OpenCL and Vulkan runtimes.
- Collaborate with framework teams to optimize end-to-end model lowering for computer vision and LLM workloads using MLIR compilation stacks.
- Design and implement robust compiler and runtime components using modern C/C++, leveraging advanced programming paradigms for high-performance systems.
Required Qualifications
- Strong hands-on experience with the MLIR framework, including authoring and extending custom dialects, writing compiler passes, and building end-to-end lowering pipelines.
- Deep expertise across MLIR abstraction levels:
- Frontend dialects – ingestion and representation of ML models (e.g., TOSA, StableHLO, ONNX-MLIR)
- Graph-level IR – high-level operation fusion, shape inference, and graph transformations
- Tensor IR level – structured operation representation using Linalg, Tensor, and Vector dialects; tiling and fusion strategies
- Runtime/low-level dialects – Bufferization, MemRef, SCF, GPU, and LLVM dialects for final code generation
- Strong hands-on experience in OpenCL programming, including kernel development, memory model, work-group/work-item optimization, and OpenCL runtime management.
- Solid understanding of Vulkan compute programming, including descriptor management,
compute pipelines, synchronization primitives, and Vulkan runtime internals.
- Strong understanding of GPU architecture, memory hierarchies, and asynchronous compute.
- Proficiency in C/C++ for system-level development.
- Experience with kernel profiling and bottleneck analysis on GPU platforms.
- Strong background in machine learning fundamentals, covering both Computer Vision (CV) and Large Language Model (LLM) workloads.
Good to Have
- Hands-on experience with IREE (Intermediate Representation Execution Environment) or other MLIR-based deployment frameworks such as TVM, XLA, or LLVM.
- Familiarity with IREE compiler and runtime architecture, including HAL (Hardware Abstraction Layer), executable compilation, and dispatch mechanisms, particularly OpenCL and Vulkan HAL backends.
- Experience contributing to open-source MLIR or IREE projects.
- Knowledge of quantization, mixed-precision inference, and model optimization techniques for edge and server GPU targets.
- Exposure to multi-target compilation (CPU, GPU, NPU) using MLIR-based toolchains.
- Familiarity with cross-vendor GPU profiling tools such as ARM Streamline, Snapdragon Profiler, and Intel VTune for OpenCL and Vulkan workloads.
Minimum Qualifications
- Bachelor's degree in Engineering, Information Systems, Computer Science, or a related field with 4+ years of Systems Engineering or relevant industry experience.
OR
- Master's degree in Engineering, Information Systems, Computer Science, or a related field with 3+ years of Systems Engineering or relevant industry experience.
OR
- PhD in Engineering, Information Systems, Computer Science, or a related field with 2+ years of Systems Engineering or relevant industry experience.
📌 GPU Compute & MLIR Compiler Engineer (Bengaluru)
🏢 BuildxPartners
📍 Bengaluru