Texturing / Look Dev Artist Hyderabad

Texturing / Look Dev Artist Hyderabad

17 Aug
|
The Cirqus
|
Hyderabad

17 Aug

The Cirqus

Hyderabad

OUR CULTURE

We believe The Cirqus is its people.

The Cirqus is home to talented, diverse individuals coming together to create magic with our skills, our passion, and most importantly, our love for the art. Every effort at the Cirqus is coincident towards enabling our teams to efficiently deliver quality, innovative and breathtaking work.

Every employee, whether recent or old, is held to the same standards of efficiency, responsibility, pro-activeness and ability and willingness to learn and contribute to the team.

If you have the willingness for
perseverance, the hunger to constantly learn and
the pro-activeness to help your team, The Cirqus would love to hear from you.

Texturing / Look Dev Artist

The Texture Artist works with the production team to execute the desired look of CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments.

Main responsibilities
Responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
Participates in review and as a team member in determining various design solutions by providing feedback to other members of the production.
Works closely with Art Directors, Modelers,



and other departments in achieving desired look and to ensure all texturing/look dev works through the pipeline.
Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.
Pro-actively escalate technical issues to more senior artists or lead
Assist with project clean up and archiving on an ongoing basis

Requirements
Bachelor’s Degree or equivalent and significant experience in texturing for VFX / Feature films and games.
Demonstrated understanding and creation of photo real work
Excellent attention to detail
Possess excellent organizational skills
Works well under pressure
Ability to multi-task, prioritise and problem solve
Willingness to learn and contribute to the success of the team and the project
Excellent verbal and written communication skills
Proficiency in Maya, Mari, XGen/Yeti, Zbrush, Photoshop, or Bodypaint is required
Portfolio of qualified and personal work is a must with examples of procedural shading / texturing/groom – whether in Maya, Mari, Substance, Katana, XGen or other tools and packages

Brownie Points
Modeling skills a plus
Valuable organizational skills

📌 Texturing / Look Dev Artist Hyderabad
🏢 The Cirqus
📍 Hyderabad

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