What This Role Actually Is
We're a B2B marketing agency. Our clients' websites and campaign assets aren't portfolio pieces; they're live sales tools that generate pipeline. When a design can't be built the way it was drawn, it costs us developer days. When a Figma file is a mess of ungrouped layers and magic numbers, a two-day build becomes two weeks.
This is the intern version of that job. You won't be setting design direction in Month 1. You'll take approved concepts and turn them into dev-ready Figma files — components, states, specs, handoff notes — precisely, and at speed. By Month 3 we expect you to propose a visual treatment rather than wait for one to be handed to you.
Execution is the whole job at the start, and we mean execution to a standard: pixel-accurate, on-system, on-brand, on time. What we teach you on top of that is the part design courses skip — how a design survives a developer, a client, and a real user.
If your definition of 'done' is exporting a pretty JPG, this isn't the right internship.
About Pangolin Marketing
We're a fully remote B2B marketing agency working with SaaS, climate tech, and enterprise software clients. We run websites, campaigns, content, and brand work for companies that want to own their category. Our design work spans homepages, landing pages, campaign pages, design systems, and brand direction across multiple client accounts.
Interns here are on live client accounts from Week 1 — under review, but on real briefs with real deadlines.
What You'll Own
Design Execution (60%)
- Turn approved concepts and brand systems into finished UI — landing pages, campaign pages, and website sections across desktop, tablet, and mobile
- Produce social creatives, deck design support, infographics, and campaign visuals as a recurring weekly deliverable
- Implement design revisions and layout optimisations on live client pages under senior guidance
- Build interactive prototypes that communicate intent and state, not just static frames
- Work across multiple client brands without bleeding one brand's system into another
- Propose a visual treatment for a brief by Month 3 rather than waiting for a fully specified direction
Systems & Handoff (40%)
- Maintain Figma files, reusable components, style guides, and design documentation
- Keep file hygiene absolute: named layers, Auto Layout throughout, logical page structure, no orphaned frames
- Produce dev handoff a developer can build from cold — specs, states, interaction notes, export settings
- Apply WCAG 2.1 AA basics to everything that ships — contrast ratios, focus states, semantic hierarchy, alt text
- Run design research: competitor teardowns, UI/UX references, and usability inputs for live briefs
- Keep ClickUp hygiene: tasks updated, revisions logged, no silent slippage
Craft Requirements
Must-Have
- Portfolio — mandatory at application stage. 4–6 samples minimum, shared as a link, not as file attachments
- Figma: Auto Layout, Components, and constraints — not just frames and rectangles
- Adobe XD or a comparable UI tool
- Framer, plus a prototyping tool such as ProtoPie or Principle
- Basic HTML/CSS literacy — enough to know what's cheap versus expensive to build
- Typography and layout fundamentals: hierarchy, spacing, grid, rhythm
- Clean, pixel-accurate execution and fast turnaround — this is an execution role first
- Ability to follow design systems and brand guidelines precisely
- Diploma or degree in UI/UX Design, Interaction Design, HCI, or Visual Communication — a Computer Science background with a strong UI portfolio is considered equally
Robust Advantage
- Webflow or a comparable design-to-web tool — build as well as design
- FigJam or Miro for collaborative and exploratory work
- Design systems exposure: tokens, component libraries, variants, states
- Responsive design treating desktop, tablet, and mobile as first-class layouts
- Motion and micro-interaction design — and the judgement to know when animation helps versus hurts
- Accessibility beyond the basics: keyboard navigation and semantic structure
- Brand and visual identity work — extending a concept, not just applying it
- B2B or agency exposure — designing for long sales cycles and considered purchases
What You Get
- Monthly Stipend as per Industry standards.
- Real work from Week 1: your designs go live on client websites and campaigns. This is not a mock project programme
- A weekly 30-minute 1:1 with the founder — a conversation, not a review.
- The part design school skips, taught on the job: UI/UX and interaction thinking, design systems and component-based design, design-to-dev handoff, client presentation and rationale, and how to iterate on feedback without losing the idea
- A structured 90-day journey: Day 15 fundamentals check, Day 30 and Day 60 checkpoints, Day 90 final assessment — you always know where you stand.
- Variety: no two client brands are the same — SaaS, climate tech, and enterprise software, each with its own system and constraints
- Access to relevant paid courses plus every paid tool the work needs.
- Certificate, a Letter of Recommendation on Pangolin letterhead, and a personal LinkedIn recommendation from the founder for everyone who completes the term in positive standing
- Portfolio credit for shipped work, and a 30-minute end-of-batch presentation of what you owned
- Conversion: strong performers are considered for full-time roles or extended contracts at Month 3.
How To Apply
Send your resume, a link to your portfolio (4–6 samples minimum — link only, no file attachments), and a one-paragraph answer to this question: 'Pick one screen from your portfolio. Tell us what the brief was, one decision you made that someone could reasonably disagree with, and why you made it anyway.' to
[email protected]
No moodboard-only portfolios. Show us process, not just final screens. Where work was actually built or published, say so and link it. Where it was a college or self-initiated project, say that too — we would rather know than guess.
📌 Web UI Design Intern (India)
🏢 Pangolin
📍 India