21 Aug
|
zenelephantXR
|
India
21 Aug
zenelephantXR
India
Gameplay EngineerAbout ZenelephantXR
ZenelephantXR Studios is an XR game and spatial computing studio building immersive VR, AR, and MR experiences .
We are looking for a Gameplay Engineer with strong Unity and C# skills who is excited about building XR gameplay and interaction systems while also understanding performance, profiling, and real-time graphics .
What You'll Do
- Develop VR/AR/MR games and interactive experiences using Unity and C#.
- Build gameplay systems, player interactions, mechanics, tools, and reusable components.
- Develop and optimize XR interaction systems for controllers and hand tracking.
- Work with Meta Quest, Pico, Apple Vision Pro , and other XR platforms.
- Profile and optimize CPU, GPU, memory, rendering, and frame-time performance .
- Use tools such as Unity Profiler, Frame Debugger, RenderDoc , and other graphics profiling/debugging tools.
- Analyze and optimize draw calls, batching, texture usage, overdraw, GPU performance, and rendering bottlenecks .
- Work with shaders, materials, Shader Graph, and real-time rendering systems .
- Integrate Unity SDKs, packages, plugins, and third-party addons .
- Debug technical issues and improve existing systems for performance and reliability.
- Collaborate with artists and other developers to ensure gameplay, assets, and graphics perform efficiently on XR hardware.
Requirements
- Solid knowledge of Unity and C# .
- Experience developing games or interactive applications using Unity.
- Understanding of VR/AR/MR/XR development .
- Good understanding of gameplay programming and interaction systems .
- Familiarity with CPU/GPU performance and real-time rendering .
- Familiarity with tools such as Unity Profiler, RenderDoc, and Frame Debugger .
- Understanding of shaders, materials, draw calls, batching, and graphics optimization .
- Ability to write clean, maintainable, and scalable C# code.
- Strong debugging and problem-solving skills.
Good to Have
- Experience developing for Meta Quest, Pico, OpenXR, or Apple Vision Pro .
- Experience with URP or Unity Built-in Render Pipeline .
- Knowledge of HLSL, ShaderLab, or Shader Graph .
- Experience with Unity Jobs, Burst, multithreading, or asynchronous programming .
- Understanding of GPU instancing, texture atlasing, overdraw, fill rate, shader complexity, and GPU bottlenecks .
- Experience creating Unity Editor tools or custom addons .
- Knowledge of Data Structures and Algorithms .
- Experience shipping a VR/XR game or application is a strong plus.
What We're Looking For We are looking for someone who enjoys building things, debugging difficult problems, and understanding how systems work under the hood .
You don't need to know every technology listed above. Strong Unity/C# fundamentals, gameplay programming ability, and a genuine interest in XR and graphics optimization are more important.
How to Apply
Please send your resume/CV along with links to your portfolio, GitHub, shipped games, or relevant Unity/XR projects .
When applying, highlight any experience with XR, gameplay systems, graphics optimization, shaders, profiling, RenderDoc, or performance engineering .
📌 Gameplay Engineer (India)
🏢 zenelephantXR
📍 India