3D Artist (Zirakpur)

3D Artist (Zirakpur)

21 Aug
|
Nevrio Technology Services
|
Zirakpur

21 Aug

Nevrio Technology Services

Zirakpur

About the role

You will build the anatomy that our simulators run on. Every organ, vessel, bone and tissue layer a learner sees and interacts with comes out of this seat - modelled to be anatomically defensible, textured to look like tissue rather than plastic, and optimised to run at headset framerates. This is not general-purpose game art; accuracy is a hard constraint, and you will be reviewed by clinicians as often as by artists.

What you'll do

- Model anatomically accurate assets - skeletal, muscular, vascular, neural and visceral systems - for use in real-time simulation and VR/AR training modules.
- Work from clinical source data: convert segmented CT/MRI (DICOM) output into clean, watertight, production-ready meshes.
- Handle the full asset pipeline: high-poly sculpt → retopology → UV unwrap → bake → PBR texturing → LODs → engine integration.
- Optimise aggressively for standalone VR headsets and mid-range GPUs — poly budgets, draw calls, texture atlasing, shader cost.
- Rig and animate anatomical motion: cardiac cycle, respiration, peristalsis, joint articulation, soft-tissue deformation.
- Author cross-sections, cutaway views and layer-peel states so learners can explore structures in depth.
- Validate anatomy against standard references and clinical advisor feedback, and iterate until it holds up to expert scrutiny.
- Maintain naming conventions, scene hygiene and a reusable asset library across projects.

Must have
- 2–4 years producing 3D assets for real-time engines (Unity or Unreal), with a portfolio that demonstrates it.
- Strong command of Maya and/or Blender — either is fine, both is better.
- ZBrush,



Mudbox or Blender's sculpt mode for organic sculpting.
- PBR texturing in Substance Painter/Designer; confident with bakes, normal maps and material authoring.
- Solid retopology and UV skills - you can take a 20M-poly sculpt to a clean game-ready mesh without losing form.
- Working understanding of human anatomy, or clear evidence you can learn it quick and take correction from clinicians.
- Demonstrated ability to model realistic human form - proportion, muscle definition, skin and soft-tissue believability.
- Comfort with real-time performance constraints: LODs, texture budgets, optimisation for mobile-class VR hardware.

Strongly preferred
- Prior work on realistic human bodies — anatomy, characters, figure or organic modelling, clearly visible in the portfolio.
- Experience in the medical, healthcare or scientific visualisation field — medical animation, anatomy apps, surgical visualisation, health-tech or similar.

Nice to have
- Experience with DICOM segmentation tools - 3D Slicer, Materialise Mimics, or similar.
- Rigging and skinning experience; familiarity with blendshapes and morph targets.
- Shader authoring (Shader Graph, HLSL) for subsurface scattering, wetness, translucency.
- Houdini for procedural work; Marmoset Toolbag for look-dev and portfolio renders.
- Basic scripting (Python for Blender/Maya) to automate repetitive pipeline steps.

Application requirements A portfolio or showreel is mandatory. Include at least one organic/character or anatomical piece with wireframes and texture breakdowns visible. Tell us which parts were yours if the work was collaborative. Pay: ₹15,000.00 - ₹40,000.00 per month

Work Location: In person

📌 3D Artist (Zirakpur)
🏢 Nevrio Technology Services
📍 Zirakpur

Reply to this offer

Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.

Subscribe to this job alert:

Get the latest job offers by email for: 3d artist (zirakpur) / zirakpur

Subscribe to this job alert:

Get the latest job offers by email for: 3d artist (zirakpur) / zirakpur