Job Title: 3D Texturing Artist.
Department: Immersive Technologies.
Location: Vapi, Gujarat.
Reports To: XR Lead
Experience: 2–5 Years
Job Purpose:
To create high-quality, physically based (PBR) textures and technical art maps for a physics-driven robotic surgical training simulator built in Unity. The role will be responsible for texturing surgical instruments, medical devices, operating-room environments, metals, plastics, sterile surfaces, and organic tissues while maintaining consistent texel density, material quality, memory efficiency, and real-time rendering performance suitable for workstation GPU environments.
Key Responsibilities:
1. PBR Texturing & Material Creation
• Create production-ready PBR textures for surgical instruments, medical devices, robotic components, operating-room environments, and organic assets.
• Develop high-quality Albedo/Base Color, Normal, Metallic, Roughness/Smoothness, Ambient Occlusion, and other required texture maps.
• Create realistic material definitions for metals, plastics, glass, rubber, ceramics, surgical surfaces, sterile materials,
and biological/organic tissues.
• Develop textures from 3D model and sculpt handoffs while preserving required surface details and visual fidelity.
• Ensure physically accurate material response appropriate for real-time surgical simulation.
2. Channel-Packed Texture & Technical Art Workflows
• Create and maintain channel-packed textures to optimize GPU memory and material performance.
• Implement project-specific packing standards such as:
R = Metallic
G = Ambient Occlusion
A = Smoothness
• Ensure gloss/smoothness and roughness maps are correctly converted and exported according to the defined Unity pipeline.
• Validate packed textures for accuracy, consistency, and compatibility with Unity materials.
• Support optimization of texture memory through effective channel usage and resolution management.
3. Trim Sheet & Modular Asset Texturing
• Develop and maintain trim-sheet workflows for modu
📌 3D Texturing Artist (Vapi)
🏢 Meril
📍 Vapi