Job Title: Unity Look-Dev Artist.
Department: Immersive Technologies
Location: Vapi, Gujarat
Reports To: XR Lead
Experience: 4–6 Years
Job Purpose:
To own the in-engine look development of immersive surgical training modules by assembling 3D assets, configuring materials, lighting, environments, post-processing, cameras, and training UI within Unity. The role will ensure that art assets are correctly integrated, visually consistent, performance-optimized, and delivered as development-ready Unity scenes for implementation by Unity developers and simulation engineers.
Key Responsibilities:
1. Unity Look Development & Scene Creation
• Build, configure, and maintain Unity scenes for immersive surgical training modules.
• Assemble 3D environments, surgical instruments, robotic components, anatomical assets, and supporting elements into production-ready scenes.
• Configure scene hierarchy, prefabs, transforms, cameras, lighting, materials, and environmental settings.
• Establish reusable Unity scene templates and master configurations for different training modules.
• Maintain visual consistency across multiple simulation modules and environments.
2. Lighting & Workplace Development
• Design and implement realistic lighting setups for operating-room and surgical training environments.
• Create and maintain master lighting rigs suitable for different training scenarios.
• Configure real-time and baked lighting workflows based on project requirements.
• Optimize lighting quality while maintaining target workstation GPU performance.
• Evaluate scenes under different camera positions, viewpoints, and training conditions.
• Ensure adequate visual clarity for surgical instruments, anatomy, UI elements, and critical training information.
3. Materials & Rendering Setup
• Import and configure materials and textures produced by 3D Texturing and Look-Dev teams.
• Validate PBR materials, shaders, normal maps, smoothness/roughness, metallic, AO, and other texture channels within Uni
📌 Unity Look-Dev Artist (Vapi)
🏢 Meril
📍 Vapi