Job Title: Unity Look-Dev Artist.
Department: Immersive Technologies
Location: Vapi, Gujarat
Reports To: XR Lead
Experience: 4–6 Years
Job Purpose:
To own the in-engine look development of immersive surgical training modules by assembling 3D assets, configuring materials, lighting, environments, post-processing, cameras, and training UI within Unity. The role will ensure that art assets are correctly integrated, visually consistent, performance-optimized, and delivered as development-ready Unity scenes for implementation by Unity developers and simulation engineers.
Key Responsibilities:
1. Unity Look Development & Scene Creation
• Build, configure, and maintain Unity scenes for immersive surgical training modules.
• Assemble 3D environments, surgical instruments, robotic components, anatomical assets, and supporting elements into production-ready scenes.
• Configure scene hierarchy, prefabs, transforms, cameras, lighting, materials, and environmental settings.
• Establish reusable Unity scene templates and master configurations for different training modules.
• Maintain visual consistency across multiple simulation modules and environments.
2. Lighting & Environment Development
• Design and implement realistic lighting setups for operating-room and surgical training environments.
• Create and maintain master lighting rigs suitable for different training scenarios.
• Configure real-time and baked lighting workflows based on project requirements.
• Optimize lighting quality while maintaining target workstation GPU performance.
• Evaluate scenes under different camera positions, viewpoints, and training conditions.
• Ensure adequate visual clarity for surgical instruments, anatomy, UI elements, and critical training information.
3. Materials & Rendering Setup
• Import and configure materials and textures produced by 3D Texturing and Look-Dev teams.
• Validate PBR materials, shaders, normal maps, smoothness/roughness, metallic, AO, and other texture channels within Unity.
• Configure material properties to achieve the required visual quality and physical appearance.
• Identify and resolve material, shader, texture, and rendering issues during asset integration.
• Support the development and maintenance of standardized material and rendering workflows.
4. Asset Integration & Art-to-Engine Pipeline
• Import and configure models, textures, animations, prefabs, and other art assets within Unity.
• Identify and correct common integration issues related to scale, orientation, pivots, transforms, hierarchy, materials, and asset settings.
• Ensure assets comply with established art-to-engine standards before integration into training modules.
• Maintain proper prefab and scene discipline for efficient development and future updates.
• Coordinate with 3D Modeling, Sculpting, Texturing, and Technical Art teams to resolve asset-related issues.
5. Training UI & HUD Implementation
• Design and implement training-oriented UI layouts within Unity.
• Create and configure:
- Training HUDs
- Menus
- Instruction panels
- On-screen guidance
- Labels and indicators
- Progress and status elements
- Basic interaction interfaces
- • Ensure UI is visually consistent with the overall simulator experience.
- • Ensure instructional UI remains readable and accessible at relevant training distances and screen resolutions.
- • Work with UX/UI designers and Unity developers to implement approved UI designs.
- • Maintain reusable UI prefabs and layout components where required.
6. Scene Performance & GPU Optimization
• Profile Unity scenes to identify GPU and rendering performance bottlenecks.
• Optimize lighting, materials, textures, shaders, post-processing, draw calls, and scene complexity.
• Work within defined workstation GPU and memory budgets.
• Collaborate with Technical Artists, Unity Developers, and Simulation Engineers to resolve performance issues.
• Balance visual fidelity with real-time performance requirements without compromising critical training elements.
7. Post-Processing & Visual Effects
• Configure appropriate post-processing effects for immersive surgical environments.
• Tune exposure, color grading, ambient effects, bloom, depth-related effects, and other approved visual treatments where applicable.
• Ensure post-processing supports visual clarity and realism without negatively affecting performance.
• Maintain consistent visual treatment across different training modules.
8. Cross-Functional Collaboration
• Work closely with:
- XR / Simulation Lead
- Unity Developers
- Technical Artists
- 3D Modelers
- Sculpting Artists
- Texturing Artists
- UI/UX Designers
- Simulation Engineers
- Clinical SMEs
- • Participate in art pipeline reviews, scene reviews, and development planning meetings.
- • Communicate technical dependencies, integration issues, and performance concerns proactively.
- • Incorporate artistic, technical, clinical, and usability feedback into scene development.
9. Dev-Ready Scene Quality & Handoff
• Establish and enforce an art-to-engine handoff checklist for every training module.
• Conduct quality checks before scenes are handed over to Unity developers for module implementation.
• Verify:
- Asset scale and orientation
- Prefab structure
- Scene hierarchy
- Materials and textures
- Lighting
- Cameras
- UI layout
- Performance
- Naming conventions
- Asset dependencies
- • Sign off scenes as development-ready once defined quality and performance requirements are met.
- • Maintain quality standards without unnecessarily delaying development delivery.
10. Version Control & Documentation
• Maintain Unity scenes, prefabs, materials, UI assets, and related files using Git/Git LFS or the approved version-control workflow.
• Follow project naming conventions, folder structures, scene organization, and asset management standards.
• Document scene configurations, lighting setups, performance considerations, and known dependencies where required.
• Ensure changes are traceable and maintainable throughout the project lifecycle.
11. Innovation & Continuous Improvement
• Explore new Unity rendering, lighting, shader, UI, and look-development techniques.
• Contribute to improving the visual quality and performance of the surgical training simulator.
• Stay updated with developments in Unity, real-time rendering, technical art, XR/VR/AR, serious games, and simulation.
• Develop reusable scene templates, lighting rigs, materials, prefabs, and workflows to improve production efficiency.
Qualifications and Experience:
• Diploma / Bachelor’s degree / equivalent qualification in Game Art, 3D Design, Animation, Computer Graphics, Multimedia, Visual Effects, or a related field.
• 4–6 years of professional experience in Unity Look Development, Technical Art, Environment Art, or real-time 3D production .
• Strong qualified experience working with Unity.
• Deep experience in at least one Unity rendering pipeline: URP or HDRP .
• Strong understanding of real-time lighting, materials, rendering, scene management, and optimization.
• Experience implementing UI within Unity.
• Experience with prefab, scene, hierarchy, and asset management workflows.
• Experience working within a multi-disciplinary art and engineering pipeline.
• Experience in surgical simulation, medical visualization, serious games, gaming, XR/VR/AR, or digital-twin projects will be an added advantage.
Skills and Competencies:
• Strong proficiency in Unity and real-time 3D workflows.
• Solid understanding of URP or HDRP and real-time rendering principles.
• Strong lighting and environment look-development skills.
• Good understanding of PBR materials and shader configuration.
• Solid understanding of Unity scene and prefab organization.
• Good understanding of Unity UI systems and layout principles.
• Ability to configure and optimize post-processing effects.
• Understanding of GPU profiling and real-time performance optimization.
• Basic knowledge of Shader Graph is an advantage.
• Working knowledge of Git / Git LFS.
• Strong visual judgment and attention to detail.
• Ability to balance visual quality, usability, and technical performance.
• Robust communication and cross-functional collaboration skills.
• Ability to establish quality gates while maintaining development velocity.
• Passion for immersive technologies, simulation, digital art, robotics, and medical technology.
Key Performance Indicators (KPIs):
• Visual quality and consistency of Unity training scenes.
• Timely delivery of development-ready scenes.
• Compliance with art-to-engine integration standards.
• Accuracy of asset scale, orientation, materials, lighting, and scene setup.
• Quality and usability of training HUDs and instructional UI.
• Unity scene performance against defined workstation GPU targets.
• Successful identification and resolution of rendering and integration issues.
• First-pass acceptance rate of scenes handed over to Unity development teams.
• Quality and reusability of scene templates, lighting rigs, prefabs, and workflows.
• Effective collaboration with art, engineering, clinical, and simulation teams.
• Contribution to improving the overall visual quality, usability, and performance of the immersive surgical training platform.
📌 Unity Look-Dev Artist (Vapi)
🏢 Meril
📍 Vapi