Unity Look-Dev Artist
Start Date
Starts Immediately
CTC (ANNUAL)
Competitive salary Competitive salary
Experience
4 year(s)
4 year(s)
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About the job
Job Title: Unity Look-Dev Artist.
Department: Immersive Technologies
Location: Vapi, Gujarat
Reports To: XR Lead
Experience: 46 Years
Job Purpose:
To own the in-engine look development of immersive surgical training modules by assembling 3D assets, configuring materials, lighting, environments, post-processing, cameras, and training UI within Unity. The role will ensure that art assets are correctly integrated, visually consistent, performance-optimized, and delivered as development-ready Unity scenes for implementation by Unity developers and simulation engineers.
Key Responsibilities:
1. Unity Look Development & Scene Creation
Build, configure, and maintain Unity scenes for immersive surgical training modules.
Assemble 3D environments, surgical instruments, robotic components, anatomical assets, and supporting elements into production-ready scenes.
Configure scene hierarchy, prefabs, transforms, cameras, lighting, materials, and environmental settings.
Establish reusable Unity scene templates and master configurations for different training modules.
Maintain visual consistency across multiple simulation modules and environments.
2. Lighting & Environment Development
Design and implement realistic lighting setups for operating-room and surgical training environments.
Create and maintain master lighting rigs suitable for different training scenarios.
Configure real-time and baked lighting workflows based on project requirements.
Optimize lighting quality while maintaining target workstation GPU performance.
Evaluate scenes under different camera positions, viewpoints, and training conditions.
Ensure adequate visual clarity for surgical instruments, anatomy, UI elements, and critical training information.
3. Materials & Rendering Setup
Import and configure materials and textures produced by 3D Texturing and Look-Dev teams.
Validate PBR materials, shaders, normal maps, smoothness/roughness, metallic, AO, and other texture channels within Unity.
Configure material properties to achieve the required visual quality and physical appearance.
Identify and resolve material, shader, texture, and rendering issues during asset integration.
Support the development and maintenance of standardized material and rendering workflows.
4. Asset Integration & Art-to-Engine Pipeline
Import and configure models, textures, animations, prefabs, and other art assets within Unity.
Identify and correct common integration issues related to scale, orientation, pivots, transforms, hierarchy, materials, and asset settings.
Ensure assets comply with established art-to-engine standards before integration into training modules.
Maintain proper prefab and scene discipline for effective development and future updates.
Coordinate with 3D Modeling, Sculpting, Texturing, and Technical Art teams to resolve asset-related issues.
5. Training UI & HUD Implementation
Design and implement training-oriented UI layouts within Unity.
Create and configure:
- Training HUDs
- Menus
- Instruction panels
- On-screen guidance
- Labels and indicators
- Progress and status elements
- Basic interaction interfaces
- Ensure UI is visually consistent with the overall simulator experience.
- Ensure instructional UI remains readable and accessible at relevant training distances and screen resolutions.
- Work with UX/UI designers and Unity developers to implement approved UI designs.
- Maintain reusable UI prefabs and layout components where required.
6. Scene Performance & GPU Optimization
Profile Unity scenes to identify GPU and rendering performance bottlenecks.
Optimize lighting, materials, textures, shaders, post-processing, draw calls, and scene complexity.
Work within defined workstation GPU and memory budgets.
Collaborate with Technical Artists, Unity Developers, and Simulation Engineers to resolve performance issues.
Balance visual fidelity with real-time performance requirements without compromising critical training elements.
7. Post-Processing & Visual Effects
Configure appropriate post-processing effects for immersive surgical environments.
Tune exposure, color grading, ambient effects, bloom, depth-related effects, and other approved visual treatments where applicable.
Ensure post-processing supports visual clarity and realism without negatively affecting performance.
Maintain consistent visual treatment across different training modules.
8. Cross-Functional Collaboration
Work closely with:
- XR / Simulation Lead
- Unity Developers
- Technical Artists
- 3D Modelers
- Sculpting Artists
- Texturing Artists
- UI/UX Designers
- Simulation Engineers
- Clinical SMEs
- Participate in art pipeline reviews, scene reviews, and development planning meetings.
- Communicate technical dependencies, integration issues, and performance concerns proactively.
- Incorporate artistic, technical, clinical, and usability feedback into scene development.
9. Dev-Ready Scene Quality & Handoff
Establish and enforce an art-to-engine handoff checklist for every training module.
Conduct quality checks before scenes are handed over to Unity developers for module implementation.
Verify:
- Asset scale and orientation
- Prefab structure
- Scene hierarchy
- Materials and textures
- Lighting
- Cameras
- UI layout
- Performance
- Naming conventions
- Asset dependencies
- Sign off scenes as development-ready once defined quality and performance requirements are met.
- Maintain quality standards without unnecessarily delaying development delivery.
10. Version Control & Documentation
Maintain Unity scenes, prefabs, materials, UI assets, and related files using Git/Git LFS or the approved version-control workflow.
Follow project naming conventions, folder structures, scene organization, and asset management standards.
Document scene configurations, lighting setups, performance considerations, and known dependencies where required.
Ensure changes are traceable and maintainable throughout the project lifecycle.
11. Innovation & Continuous Improvement
Explore new Unity rendering, lighting, shader, UI, and look-development techniques.
Contribute to improving the visual quality and performance of the surgical training simulator.
Stay updated with developments in Unity, real-time rendering, technical art, XR/VR/AR, serious games, and simulation.
Develop reusable scene templates, lighting rigs, materials, prefabs, and workflows to improve production efficiency.
Qualifications and Experience:
Diploma / Bachelors degree / equivalent qualification in Game Art, 3D Design, Animation, Computer Graphics, Multimedia, Visual Effects, or a related field.
46 years of qualified experience in Unity Look Development, Technical Art, Environment Art, or real-time 3D production .
Strong professional experience working with Unity.
Deep experience in at least one Unity rendering pipeline: URP or HDRP .
Strong understanding of real-time lighting, materials, rendering, scene management, and optimization.
Experience implementing UI within Unity.
Experience with prefab, scene, hierarchy, and asset management workflows.
Experience working within a multi-disciplinary art and engineering pipeline.
Experience in surgical simulation, medical visualization, responsible games, gaming, XR/VR/AR, or digital-twin projects will be an added advantage.
Skills and Competencies:
Strong proficiency in Unity and real-time 3D workflows.
Strong understanding of URP or HDRP and real-time rendering principles.
Strong lighting and environment look-development skills.
Good understanding of PBR materials and shader configuration.
Strong understanding of Unity scene and prefab organization.
Good understanding of Unity UI systems and layout principles.
Ability to configure and optimize post-processing effects.
Understanding of GPU profiling and real-time performance optimization.
Basic knowledge of Shader Graph is an advantage.
Working knowledge of Git / Git LFS.
Strong visual judgment and attention to detail.
Ability to balance visual quality, usability, and technical performance.
Strong communication and cross-functional collaboration skills.
Ability to establish quality gates while maintaining development velocity.
Passion for immersive technologies, simulation, digital art, robotics, and medical technology.
Key Performance Indicators (KPIs):
Visual quality and consistency of Unity training scenes. Click on apply to see more..
Earn certifications in these skills
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Who can apply
Only those candidates can apply who:
1. have minimum 4 years of experience
Salary
Probation:
Duration:
Salary during probation:
After probation:
Annual CTC: Competitive salary
Number of openings
1
Editor’s note
Information above is Internshala's interpretation and paraphrasing of what we found on the shared link.
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📌 Unity Look-Dev Artist (Vapi)
🏢 Meril
📍 Vapi