Optical Engineer (India)

Optical Engineer (India)

25 Aug
|
Optellix Private
|
India

25 Aug

Optellix Private

India

Location: Remote (within India)
Employment Type: Full time
Years of Experience: 4+ years of experience

Role:
We are seeking an Optical Engineer specializing in Automotive Lighting Simulation
using Ansys SPEOS (4+ years) with a keen interest in headlamp, signal lamp, and
interior lighting design, photorealistic rendering simulations in SPEOS. A basic
knowledge in Zemax OpticStudio is appreciated. He/She will be responsible for
designing and analyzing automotive lighting systems (headlamps, DRLs, tail
lamps, fog lamps, interior ambient lighting), performing photometric and
colorimetric simulations in SPEOS, ensuring compliance with automotive lighting
regulations (ECE, SAE, FMVSS) and creating such regulatory templates is also
preferred, and generating optical/lighting system designs as per client and OEM
requirements.

Key Responsibilities:
• Design, build, validate, and optimize automotive lighting optical systems
(reflectors, lenses, light guides, projector modules) using SPEOS.
• Perform photometric, colorimetric, and illuminance simulations for
headlamps, tail lamps, DRLs,



fog lamps, and interior lighting using SPEOS.
• Conduct regulatory compliance simulations and reporting as per ECE, SAE,
FMVSS, and other regional automotive lighting standards and create them
if required.
• Perform stray light, ghost image, glare, scattering, and reflection analysis
for lighting and sensor-integrated optical systems in Speos or else in Zemax
is also appreciated.
• Model and validate LED/light source characteristics, sources libraries, and
source-to-optic coupling in SPEOS.
• Use SPEOS material library and apply appropriate material/coating/surface
finish models (textures, coatings, diffusers, reflective/absorptive surfaces)
to meet styling and performance targets.
• Perform CAD integration and opto-mechanical modeling for lighting
assemblies (SolidWorks/CATIA/NX to SPEOS workflow).
Utilize SPEOS GPU/HPC-based rendering for faster simulation turnaround
and conduct CPU vs. GPU

📌 Optical Engineer (India)
🏢 Optellix Private
📍 India

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