Job Description
Job Title: 3D Texturing Artist.
/n
Department: Immersive Technologies.
/n
Location: Vapi, Gujarat.
/n
Reports To: XR Lead
/n
Experience: 2–5 Years
/n
Job Purpose:
/n
To create high-quality, physically based (PBR) textures and technical art maps for a physics-driven robotic surgical training simulator built in Unity. The role will be responsible for texturing surgical instruments, medical devices, operating-room environments, metals, plastics, sterile surfaces, and organic tissues while maintaining consistent texel density, material quality, memory efficiency, and real-time rendering performance suitable for workstation GPU environments.
/n
Key Responsibilities:
/n
1. PBR Texturing & Material Creation
/n
• Create production-ready PBR textures for surgical instruments, medical devices, robotic components, operating-room environments, and organic assets.
/n
• Develop high-quality Albedo/Base Color, Normal, Metallic, Roughness/Smoothness, Ambient Occlusion, and other required texture maps.
/n
• Create realistic material definitions for metals,
plastics, glass, rubber, ceramics, surgical surfaces, sterile materials, and biological/organic tissues.
/n
• Develop textures from 3D model and sculpt handoffs while preserving required surface details and visual fidelity.
/n
• Ensure physically accurate material response appropriate for real-time surgical simulation.
/n
2. Channel-Packed Texture & Technical Art Workflows
/n
• Create and maintain channel-packed textures to optimize GPU memory and material performance.
/n
• Implement project-specific packing standards such as:
/n
/n
- R = Metallic
/n
- G = Ambient Occlusion
/n
- A = Smoothness
/n
- • Ensure gloss/smoothness and roughness maps are correctly converted and exported according to the defined Unity pipeline.
/n
- • Validate packed textures for accuracy, consistency, and compatibility with Unity materials.
/n
- • Support optimization of texture memory through productive c
📌 3D Texturing Artist (Vapi)
🏢 Meril
📍 Vapi