Department: Immersive Technologies
Experience: 4–6 Years
To own the in-engine look development of immersive surgical training modules by assembling 3D assets, configuring materials, lighting, environments, post-processing, cameras, and training UI within Unity. The role will ensure that art assets are correctly integrated, visually consistent, performance-optimized, and delivered as development-ready Unity scenes for implementation by Unity developers and simulation engineers.
Build, configure, and maintain Unity scenes for immersive surgical training modules.
• Assemble 3D environments, surgical instruments, robotic components, anatomical assets, and supporting elements into production-ready scenes.
• Establish reusable Unity scene templates and master configurations for different training modules.
• Design and implement realistic lighting setups for operating-room and surgical training environments.
• Create and maintain master lighting rigs suitable for different training scenarios.
• Configure real-time and baked lighting workflows based on project requirements.
• Optimize lighting quality while maintaining target workstation GPU performance.
• Evaluate scenes under different camera positions, viewpoints, and training conditions.
• Ensure adequate visual clarity for surgical instruments, anatomy, UI elements, and critical training information.
Materials & Rendering Setup
• Import and configure materials and textures produced by 3D Texturing and Look-Dev teams.
• Configure material properties to achieve the required visual quality and physical appearance.
• Identify and resolve material, shader, texture, and rendering issues during asset integration.
• Support the development and maintenance of standardized material and rendering workflows.
Asset Integration & Art-to-Engine Pipeline
• Import and configure models, textures, animations, prefabs, and other art assets within Unity.
• Identify and correct common integration issues related to scale,
📌 D Artist (Vapi)
🏢 Meril
📍 Vapi