environment concept artist/ world design - games (Ajit)

environment concept artist/ world design - games (Ajit)

27 Aug
|
EMINATTI SYNERGIES
|
Ajit

27 Aug

EMINATTI SYNERGIES

Ajit

Hiring: Environment Concept Artist — Urban World Design / Games
We are looking for a strong Environment Concept Artist to help define and develop the visual identity of a large, playable urban world inspired by Hyderabad .

This is fundamentally a concept art role .

The artist should be comfortable using Blender or Maya for quick blockouts, spatial exploration and converting 2D ideas into clear 3D visual compositions .
The ideal person can move beyond creating attractive standalone images and think about how an entire city functions visually and spatially at street, neighbourhood and district scale .

What you will work on
Develop environment concepts for streets, neighbourhoods, commercial areas, residential pockets and major urban spaces
Establish a believable visual identity for a Hyderabad-inspired contemporary/future city
Translate architectural layouts and gameplay requirements into strong visual concepts
Develop street-level compositions with believable scale, density and spatial hierarchy
Design building facades, frontage systems, boundary walls, setbacks and urban edges
Explore variations in architecture without losing the identity of the larger city
Define secondary environmental layers such as:
signage
advertising
shopfronts
street furniture
utility elements
vegetation
parking
service areas
informal additions
weathering
imperfections
neighbourhood-specific details
Understand how terrain, slopes and elevation affect roads, buildings and urban character
Create quick 3D blockouts where required to validate scale, composition and spatial relationships
Develop paintovers and final concept frames from these blockouts
Work closely with environment artists who will translate the concepts into Unreal Engine

What we are looking for





Robust concept art fundamentals are the priority.

You should have:
Strong environment concept-art portfolio
Excellent understanding of composition, perspective, lighting, architecture and visual storytelling
Strong sense of real-world scale and proportion
Ability to think about environments as connected urban spaces rather than isolated buildings
Good understanding of roads, streets, pedestrian spaces, building frontage and neighbourhood structure
Ability to understand terrain and incorporate elevation naturally into environment design
Ability to work from top-down layouts and convert them into believable street-level environments
Good spatial reasoning
Ability to iterate rapidly and explore multiple design directions
Working knowledge of Blender OR Maya for blockout and 3D-assisted concept design
Good Photoshop skills or equivalent concept-art workflow

Gameplay awareness You do not need to be a game designer.
However, you should be able to understand that a game environment is designed around people moving through and interacting with it.
We value artists who naturally consider:
player movement
entrances and exits
navigation
urban design
NPC interactions
sightlines
landmarks
activity zones
pedestrian versus vehicle space
important gameplay locations
visual hierarchy
density
discovery




how spaces feel from human/player scale

The objective is to create environments that are beautiful, believable and playable .

Hyderabad understanding is a major advantage

We are particularly interested in artists who understand—or are interested in deeply studying—the city's:
urban character
road conditions
commercial streets
residential neighbourhoods
architecture
terrain and rocky landscape
signage and advertising culture
street-level imperfections
vegetation
infrastructure
premium districts
informal urban layers
contrast between old, contemporary and rapidly developing areas

The goal is to understand what makes the city recognisable and culturally grounded, and then evolve those qualities into an original game world.

Artists based in Hyderabad or with strong familiarity with Hyderabad/Indian cities will have an advantage , although this is not mandatory.

Portfolio Please do not send only character art or standalone illustrations.
We would particularly like to see:
Environment concept art
Urban or architectural environments
Streets and neighbourhoods
Large environment compositions
3D-assisted concept-art workflows
Blender/Maya blockouts
Paintovers over 3D
Iterations and exploration sheets
Work demonstrating scale
Terrain-integrated environments
Examples showing how an environment developed from early idea → blockout → final concept

Role Environment Concept Artist — Urban World Design
Remote / Hyderabad preferred
Full-time or long-term engagement
Please apply with:
Portfolio
CV
Current location
Availability
Expected compensation
Blender or Maya proficiency
Any experience designing Indian urban environments

📌 environment concept artist/ world design - games (Ajit)
🏢 EMINATTI SYNERGIES
📍 Ajit

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