Job Title: Unity Look-Dev Artist. Department: Immersive Technologies Location: Vapi, Gujarat Reports To: XR Lead Experience: 4–6 Years Job Purpose: To own the in-engine look development of immersive surgical training modules by assembling 3D assets, configuring materials, lighting, environments, post-processing, cameras, and training UI within Unity. The role will ensure that art assets are correctly integrated, visually consistent, performance-optimized, and delivered as development-ready Unity scenes for implementation by Unity developers and simulation engineers. Key Responsibilities: 1. Unity Look Development & Scene Creation • Build, configure, and maintain Unity scenes for immersive surgical training modules. • Assemble 3D environments, surgical instruments, robotic components, anatomical assets, and supporting elements into production-ready scenes. • Configure scene hierarchy, prefabs, transforms, cameras, lighting, materials, and environmental settings. • Establish reusable Unity scene templates and master configurations for different training modules.
• Maintain visual consistency across multiple simulation modules and environments. 2. Lighting & Workplace Development • Design and implement realistic lighting setups for operating-room and surgical training environments. • Create and maintain master lighting rigs suitable for different training scenarios. • Configure real-time and baked lighting workflows based on project requirements. • Optimize lighting quality while maintaining target workstation GPU performance. • Evaluate scenes under different camera positions, viewpoints, and training conditions. • Ensure adequate visual clarity for surgical instruments, anatomy, UI elements, and critical training information. 3. Materials & Rendering Setup • Import and configure materials and textures produced by 3D Texturing and Look-Dev teams. • Validate PBR materials, shaders, normal maps, smoothness/roughness, metallic, AO, and other texture channels within Uni
📌 Unity Look-Dev Artist (Gujarat)
🏢 Meril
📍 Gujarat