03 Sep
|
DOOM INDUSTRIES
|
Hyderabad
03 Sep
DOOM INDUSTRIES
Hyderabad
Job Overview
We are seeking a highly skilled and versatile 3D Modeler to join our expanding development team. In this role, you will bridge the gap between 2D conceptual designs and functional real-time environments, building high-quality 3D assets optimized for both commercial gaming and high-fidelity interactive simulation pipelines, including virtual reality (VR) and extended reality (XR) safety training environments.
The ideal candidate possesses an exceptional understanding of anatomical structures, proportions, and organic forms required to sculpt and texturize complex creatures, alongside the technical discipline necessary for strict mesh and texture asset optimization. You will leverage industry-standard DCC tools like Autodesk Maya, high-end PBR texturing workflows, and graphic manipulation software (Photoshop, Illustrator) to deliver clean, production-ready assets that perform flawlessly across modern real-time engines.
Key Responsibilities
- Asset Creation & Sculpting: Transform technical blueprints, 2D concept art, and reference materials into production-ready 3D models, hard-surface environment props, and highly detailed organic creature models.
- Creature Texturing & Material Setup: Produce highly realistic or stylized PBR (Physically Based Rendering) textures. Author and apply seamless maps for intricate creature forms, ensuring materials react accurately across diverse dynamic lighting environments.
- Asset Optimization & Retopology: Retopologize dense high-poly sculpts into ultra-clean, real-time optimized low-poly meshes.
Ensure edge-flow and structural topology are perfectly optimized for clean rigging, skinning, and dynamic deformation during animation.
- UV Mapping & Baking Pipeline: Unwrap and layout efficient, high-density UV maps with strategic seam placement. Execute flawless technical bakes (Normal, Ambient Occlusion, Curvature, ID, and Thickness maps) onto strict runtime performance budgets.
- Real-Time Integration: Partner directly with Technical Artists and Software Engineers to import, test, and validate assets inside game engines. Maintain absolute compliance with strict target polygon budgets, draw-call constraints, and texture memory allocations.
- Graphic & Vector Support: Utilize advanced image manipulation tools to design high-resolution texture overlays, vector decals, structural signage, or UI art components essential for interactive training simulation overlays.
Core Technical Requirements
- Primary DCC Tools: Minimum 3+ years of professional industry experience utilizing Autodesk Maya as your core platform for modeling, layout, UV unwrapping, and hard surface asset creation.
- Organic & Creature Texturing: Proven experience texturing organic assets, complex fantasy creatures, or lifelike characters.
Deep operational knowledge of modern texturing suites (e.g., Substance Painter, Substance Designer) and PBR workflows.
- Optimization Discipline: Advanced expertise managing performance thresholds for real-time applications. Proven capability in generating clean Levels of Detail (LODs), minimizing draw calls, packing textures, and debugging rendering performance.
- Image Manipulation: High proficiency with Adobe Photoshop for advanced texture compositing, photo-bashing, and map editing; and Adobe Illustrator for generating accurate vector graphics, industrial signage, and decals for training simulations.
Preferred & Bonus Qualifications
- Direct, hands-on experience importing, staging, and validating art pipelines inside real-time interactive development suites (Unity / Unreal Engine).
- Prior experience developing spatial 3D assets for XR (VR/AR) industrial applications, simulation software, or serious games where realistic spatial scale and visual fidelity are paramount.
- Familiarity with collaborative industry version control infrastructure (such as Perforce, Git, or SVN).
Portfolio Submission Requirement
All applications must include a link to an active digital portfolio (e.g., ArtStation, Sketchfab, or a personal website). Submissions will be explicitly evaluated based on technical asset breakdowns, demonstrating clean low-poly wireframe layouts, retopology configurations, explicit PBR texture map breakdowns, and high-quality final real-time renders of organic or creature subjects.
📌 3D Modeler (Hyderabad)
🏢 DOOM INDUSTRIES
📍 Hyderabad