- High-Density 3D Rendering: Author custom shaders, instanced geometry buffers, and batching algorithms to render large numbers of objects at high frame rates in a single draw call.
- Interactive Visualization: Build 3D interactive scenes with camera controls, running on rendering timers decoupled from the underlying simulation clock.
- Backend Connectivity: Consume a backend API from the client - REST calls for request/response operations and an async client for long-lived, server-pushed updates - without blocking the UI event loop.
- Client Security & Packaging: Integrate UI event loops with backend state, enforce agile role-based UI visibility, and build installer packages with runtime-configurable server endpoints.
Mandatory
- C++
- Native GUI toolkit (e.g. Qt) with signal/slot or equivalent event model
- OpenGL, shader programming (GLSL), instanced rendering, batching
- Camera controls (e.g. arcball), scene graph management
- REST client integration, async client for streaming/server-push updates
- Role-based UI visibility, endpoint/config management
- Installer/packaging tooling for the target OS(es)
Disclaimer : This job posting has been aggregated from external source. Role details, content, and availability are subject to change. Applicants are advised to confirm the latest information directly on the company website before applying.