06 Sep
|
HEXR Factory
|
Chennai
06 Sep
HEXR Factory
Chennai
Hexr Factory is an Unreal Engine Authorized Service Partner creating real-time 3D, interactive, visualisation, digital-twin and digital-learning experiences for global clients.
Role Overview
We are looking for a Junior 3D Artist – Modeling & Texturing to create clean, production-ready assets for real-time, interactive and immersive projects. You will work with the Creative Director, 3D/Asset leads, Unreal artists and technical artists to translate concepts, references and project briefs into accurate models, UVs, materials and textures.
This role is suited to a strong fresher or early-career artist with a good foundation in 3D asset creation, an eye for detail and the discipline to follow a structured production pipeline.
Key Responsibilities
- Create hard-surface and basic organic 3D models for environments, props, products and project-specific assets.
- Build clean, readable topology and prepare high-poly and low-poly versions as required.
- Create UV layouts, texture sets, baked maps and PBR materials for production use.
- Model and texture assets from concept art, reference images, photographs and existing project assets.
- Use Blender or an equivalent 3D package to create, modify and prepare assets.
- Use Substance Painter, Substance Designer, Photoshop or equivalent tools where required for texturing and material work.
- Prepare game-ready assets with correct scale, naming, pivots, texture resolution, LODs and collision requirements.
- Import and validate assets in Unreal Engine or the relevant real-time pipeline, with support from Unreal and technical artists.
- Optimise geometry, materials and textures for real-time performance without compromising the required visual quality.
- Follow creative direction, style guides, naming conventions, folder structures and version-control practices.
- Review feedback from leads and implement revisions accurately within agreed timelines.
- Maintain organised source files, exports, references and asset status updates.
- Coordinate with Unreal artists, technical artists, lighting artists, animators, project coordinators and production leads.
- Raise blockers early, manage assigned tasks responsibly and contribute to a dependable production schedule.
- Handle client, project and production content with discretion and confidentiality.
Required Skills
- 0–2 years of experience, including internships, academic projects, freelance work or personal portfolio projects.
- A portfolio or showreel demonstrating 3D modelling and texturing work.
- Working knowledge of Blender or another professional 3D modelling package.
- Basic understanding of hard-surface or organic modelling, clean topology, edge flow and UV mapping.
- Basic understanding of high-poly to low-poly workflows, baking and PBR texturing.
- Familiarity with real-time asset requirements such as scale, optimisation, texture budgets, LODs and clean exports.
- Strong attention to detail and willingness to receive and apply feedback.
- Ability to follow references, technical instructions and production standards consistently.
- Ability to work from the Chennai workspace on a full-time, in office basis.
- Strong communication, task ownership and willingness to learn new tools and workflows.
Preferred Experience
- Exposure to Unreal Engine, Substance Painter, Substance Designer, ZBrush, Photoshop, Marmoset or similar tools.
- Experience creating environment assets, props, products, characters or architectural/visualisation assets.
- Familiarity with lighting, materials, rig-friendly topology or basic asset presentation.
- Exposure to task trackers, version control or a team-based creative-production pipeline.
- Relevant education in 3D, animation, game art, visualisation, design, media or an equivalent practical background.
📌 Junior 3D Artist – Modeling & Texturing (Chennai)
🏢 HEXR Factory
📍 Chennai