06 Sep
|
Queppelin Technology
|
India
06 Sep
Queppelin Technology
India
UNREAL ENGINE ENVIRONMENT ARTIST
RESPONSIBILITIES
1. Design and create high quality 3D environments and levels using Unreal Engine 5, including terrain, sculpting, layout design and asset placement.
2. Use Unreal Engine’s lighting and rendering features to achieve realistic lighting based on technical directions (global illumination and light map baking).
3. Work closely with artists to integrate environmental assets, materials and textures onto the game levels.
4. Ability to always consider game play & technical constraints.
5. Iterate on level designs based on feedback from design and testing teams.
6. Translate game design concepts into fully realised game levels that are visually appealing and functional.
QUALIFICATIONS
1.
Proven experience in Unreal Engine 5+ as an setting artist.
2. Proficiency in Unreal Engine and its various tools and features including terrain editors, levels, material editors, blueprints, lighting and rendering systems.
3. Solid understanding of level design principles, game play mechanics and player interactions.
4. Familiarity with 3D modelling packages like Substance Painter, Substance Designer, 3Ds Max, Maya, Blender, Marmoset or similar tools.
Pay: ₹400,000.00 - ₹800,000.00 per year
Schedule:
- Day shift
- Monday to Friday
Work Location: Remote
📌 Unreal Engine Environment Artist (India)
🏢 Queppelin Technology
📍 India