Mid Level 3D environment artist/generalist (India)

Mid Level 3D environment artist/generalist (India)

08 Sep
|
EMINATTI SYNERGIES
|
India

08 Sep

EMINATTI SYNERGIES

India

Mid-Level 3D Environment Artist — Blender & Unreal Engine
We are looking for a hands-on Mid-Level 3D Environment Artist who is comfortable moving between Blender and Unreal Engine, solving environments as complete spaces — including scale, staging, detailing, materials, optimization, character integration and final presentation.
The ideal candidate should have strong 3D instincts, practical problem-solving ability and enough technical understanding to work independently under the guidance of a Technical Environment Lead.
Key Responsibilities
Take existing Unreal Engine maps from intermediate development stages through environment finishing and production readiness.
Review environments for scale accuracy, proportions, spatial consistency and character-to-world relationships.
Improve overall map quality through environmental staging, secondary detailing, prop placement, material refinement and visual storytelling.
Identify areas that feel visually flat, repetitive, empty or excessively cluttered and improve them without unnecessarily redesigning the environment.




Work extensively in Blender for mesh correction, modular modeling, kitbashing, asset variations, topology cleanup, UV adjustments, pivots, collision preparation and production fixes.
Develop quick and intelligent 3D solutions using techniques such as modular construction, array/curve workflows, instancing, procedural methods, Geometry Nodes or similar approaches where appropriate.
Improve materials and textures through better roughness variation, normals, surface breakup, decals, aging, dirt accumulation, wear, edge treatment and believable material transitions.
Support the creation of environmentally believable aging and imperfections rather than applying generic grunge.
Optimize existing maps under technical guidance by addressing geometry density, texture usage, Nanite/LOD decisions, foliage density, material complexity, unnecessary actors, instancing and general scene cost.
Understand and work with Unreal E

📌 Mid Level 3D environment artist/generalist (India)
🏢 EMINATTI SYNERGIES
📍 India

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