07 Sep
|
ForReal Studios
|
Pune
07 Sep
ForReal Studios
Pune
We are looking for a skilled 3D Artist to create game-ready 3D assets optimized for Unity. The role focuses on building high-quality 3D models with three Levels of Detail (LOD), clean topology, effective UVs, and PBR textures, exported as GLB files for real-time use.
You will be working from a detailed client technical checklist (attached) that defines requirements for scale, topology, UVs, materials, textures, and file structure. Accuracy, optimization, and consistency are critical.
Responsibilities:
Create 3D models with three Levels of Detail:
High Poly (LOD0):
Mid Poly (LOD1):
Low Poly (LOD2):
Ensure models are optimized for real-time use in Unity
Perform UV unwrapping with productive texel density and mínimal wasted space
Create PBR textures (Base Color, Normal, Metallic/Roughness)
Follow metallic-roughness PBR workflow:
Export assets as GLB (GLTF 2.0) files compatible with Unity:
Ensure:
Correct real-world scale (meters)
Clean topology and normals
Proper pivots/origins
Consistent naming conventions
Validate assets against the attached client checklist before delivery
Technical Requirements
Proven experience creating game-ready 3D assets:
Solid understanding of:
LOD optimization:
Topology & polycount reduction:
UV mapping & texel density:
PBR materials & textures:
Experience exporting GLB / GLTF 2.0:
Assets must work correctly in Unity:
Familiarity with tools such as:
Blender (preferred)
Substance Painter / Designer or equivalent
Ability to strictly follow technical documentation and checklists
Deliverables
One GLB file per asset
Three LOD meshes (LOD0, LOD1, LOD2)
Clean UVs and optimized textures
Unity-ready assets that pass the client’s validation checklist
Bonus Skills (Nice to Have)
Experience creating product assets (bottles, packaging, props, retail items)
Knowledge of performance optimization for mobile or VR
Experience with large asset libraries and consistent pipelines
How to App
📌 Freelance 3d Artist Pune
🏢 ForReal Studios
📍 Pune