About This Opportunity:
As a CG artist you would need to have the skills to create run time 3D assets
- Should have knowledge of both Modeling and texturing
- Expertise in 3ds Max is important.
- Knowledge of Substance Painter is important.
- Should have a strong sense of scale, form, weight and volume.
- Ability to produce work that is ‘detail orientated’
- Strong knowledge to layout the UVs of a model.
- Should have the ability to quality check their own output as per the standards
- Should have the skills to create textures from scratch
- Ability to produce work that is ‘detail orientated’
- Should have the ability to quality check work output as per defined standards
- Should produce high quality work within agreed timescales
- Willingness to learn and adept to current technologies and plugins in that space.
- Ability to follow team’s best practices.
- Perpetually follow the standards for files, file types and folder structures followed by the CG team.
- Researches and makes opportunities to learn new technologies within this space.
Requirements:
- Education in CG/Animation/Architecture
- Experience working on 3ds Max in a gaming company
- 5+ years’ experience in Modeling and texturing
- Good with both written and oral communication
- Ability to work collaboratively
Technical Skills :Must Have:
Ability to Create Finished 3D Models
3D Animation/Modeling
Solid experience in 3DS Max, Substance Painter, Low poly asset creation, Modelling and texturing skills
Ability to commute/relocate:
- Hebbal, Bengaluru, Karnataka, Bangalore, Karnataka: Reliably commute or planning to relocate before starting work (preferred)
Education:
- Bachelor's (required)
Experience:
- total work: 4 years (preferred)
- 3D Animation: 3 years (preferred)
- 3ds Max: 4 years (preferred)
Speak with the employer
+91-XXXXXXXXXX
📌 3D Modeling (Bengaluru)
🏢 Synophic Systems Private
📍 Bengaluru
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