We are a 3D Architecture and Visualization studio creating high-quality architectural renders, real-time walkthroughs, virtual experiences, and interactive environments.
Responsibilities
Create realistic architectural environments in Unreal Engine.
Import and optimise 3D assets from 3ds Max, SketchUp, or other DCC tools.
Set up materials, lighting, landscapes, vegetation, and post-processing.
Assist in creating real-time architectural walkthroughs and presentations.
Maintain visual quality while ensuring performance optimisation.
Work closely with architects, 3D artists, and project managers.
Organise and manage project assets efficiently.
Requirements
Basic knowledge of Unreal Engine 5.
Understanding of workplace creation, lighting, and materials.
Knowledge of architectural visualisation workflows.
Familiarity with 3D modelling software (3ds Max, SketchUp).
Understanding of PBR materials and rendering principles.
Basic knowledge of composition, colour theory,
and realistic lighting.
Robust willingness to learn and grow.
Diploma/Bachelor's degree in Architecture, Animation, Game Art, Multimedia, or related field is preferred.
Good to Have
Experience with Nanite, Quixel Megascans.
Knowledge of Twinmotion.
Understanding of Datasmith workflow.
Portfolio showcasing architectural or workplace projects.
Basic Blueprint knowledge.
Fresher Screening Questions
What Unreal Engine projects have you worked on?
Explain the difference between Lumen and traditional baked lighting.
How would you optimise a large architectural scene?
What software do you use for modelling?
Show us a project where you created lighting for an interior space.
How do PBR materials work?
Pay: ₹8,847.28 - ₹25,000.00 per month
Work Location: In person
📌 Junior Unreal Engine Environment Artist Hyderabad (India)
🏢 Ameya360
📍 India
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