12 Sep
|
Innomorph
|
Bengaluru
12 Sep
Innomorph
Bengaluru
Unreal Engine 3D Artist (Real Estate) — Founding Role
About the company
We are an early-stage startup developing interactive 3D real estate experiences for off-plan residential and commercial developments. Our platform helps developers and sales teams present projects in a more engaging way than traditional PDFs and static renders, enabling clients to explore a development in detail, understand the surrounding area, and experience different lighting scenarios. Our focus is on building a high-quality product and scaling internationally across the Middle East, Europe, and the U.S.
Responsibilities
- Create high-quality, interactive 3D real estate experiences in Unreal Engine
- Build complete environments: buildings, landscape, roads, and surroundings
- Convert our inputs (mainly 3ds Max, sometimes BIM/CAD) into clean Unreal projects
- Improve realism: lighting, materials, reflections, atmosphere, overall polish
- Set up time-of-day (morning/sunset/night), walkthroughs, and easy animations/camera paths
- Balance premium visuals with smooth performance
- Collaborate closely and iterate based on feedback
Technical Skills Required (3D Rendering / Unreal)
Unreal Engine
- Unreal Engine 4 / 5
- Real-time architectural visualization
- Level setup & scene assembly
- Lumen and baked lighting workflows
- Material Editor (PBR materials)
- Blueprint basics (walkthrough controls, interactions)
- Sequencer (cinematic walkthroughs)
- Post-processing (exposure, color grading)
- Performance optimization (LOD, lighting, draw calls)
- Packaging builds for Windows / VR
3ds Max
- Architectural 3D modeling
- Real-world scale & clean topology
- UV unwrapping & lightmap UVs
- Interior & exterior modeling
- Asset optimization for real-time engines
- FBX export workflow
- Datasmith workflow (3ds Max → Unreal)
Architectural Visualization
- Reading floor plans & elevations
- Interior & exterior real estate rendering
- Realistic materials (glass, wood, marble, metal)
- Lighting setup for residential & commercial spaces
Textures & Assets
- PBR texture workflow
- Quixel Megascans integration
- Texture optimization for real-time use
Trial & growth
Start with a paid 3-month trial, with the goal to grow into a long-term role.
Interview process
1. Call with founders
2. Short practical task
3. Final interview (task review)
Pay: ₹20,000.00 - ₹30,000.00 per month
Work Location: In person
📌 3D Artist (Bengaluru)
🏢 Innomorph
📍 Bengaluru