Qualifications:
Proven experience as a Texturing Artist in a creative studio or similar environment.
Proficiency in 3D Texturing software such as Photoshop, Substance Painter, Blender, and other relevant tools.
Solid understanding of 3D Texturing principles and Texture Maps.
Ability to create texture models with varying levels of detail, including high-poly, mid-poly and low-poly.
Experience with 3D scan clean-up processes is a plus.
Knowledge of AR/VR development and the Render Ready pipeline.
Excellent attention to detail and a passion for creating high-quality 3D assets.
Solid communication and teamwork skills.
Creative and creative mindset.
Experience:
Anywhere between 1 - 3 years (Industry experience, not freelancing)
Freshers are also welcomed
JOINING DATE: Immediately
Salary:
In-hand: 2,40,000/ p.a - 2,76,000/p.a (All in Hand)
What’s In It For You?
Weekends Off: We have Saturdays and Sundays off
NO SIGNING BOND:
Relocation support - available
Quarterly Team Building days
Access to cutting-edge hardware
Work-life balance
Proficient and fun-to-work-with colleagues
An chance to work for a market-leading, hyper-growth tech company with a broad international customer base that is using VR and AR to transform the way they work, learn and research
The experience of creating and implementing highly valuable and innovative technology while contributing to the long-term growth of a successful tech company